Consular Posted October 12, 2015 Share Posted October 12, 2015 Over the next few days, regions will gain the ability to appoint nations as Regional Officers, with authority over specific areas. For example, a Diplomacy Officer can be given the authority to establish embassies with other regions, and a Communications Officer to recruit and manage welcome telegrams. The name and authority of each office is up to you. To identify the power a nation holds in its region, you'll begin seeing new icons on nation pages beneath the region, signifying their authority: Executive, World Assembly, Appearance, Border Control, Embassies, Communications, and Polls. This feature has come from much community discussion over a long time: thank you very much to everyone who contributed! It's a big change (affecting over 5,000 lines of code) and could make a big difference to regional dynamics. Summary Regions may appoint up to 12 Regional Officers. Executive authority is required to appoint, dismiss, or modify Regional Officers. Only Founders and Delegates can have Executive authority. Apart from Executive authority, Regional Officers can be granted the ability to do anything a Founder or Delegate does. No Influence is required to appoint, dismiss, or modify a Regional Officer. Influence costs are doubled for Regional Officers. That is, most functions can be used freely, but some Border Controls, such as ejecting nations, are harder to use. Regional Officers retain power until dismissed. The Delegacy can be given a specific set of powers, rather than (as is the case today) being either powerless or fully executive. For example, a region could set their Delegacy to grant authority over Border Control but not Appearance. Some interesting changes that have been a long time coming. North Pacific Spy 1 Link to comment Share on other sites More sharing options...
Malviet Posted October 12, 2015 Share Posted October 12, 2015 This new system may be confusing to regions such as TWP, where in-game and off-site governments are deemed seperate. Will the DAs of the Voice be appointed as regional officers, or will their authority stay limited to the forums? Link to comment Share on other sites More sharing options...
Papercuts and Skittles Posted October 12, 2015 Share Posted October 12, 2015 I don't see how it'll be confusing at all IE: I can't see it being used as more than an RMB custodial type position, maybe polls and border patrol, nothing serious Mediobogdum 1 Link to comment Share on other sites More sharing options...
North Pacific Spy Posted October 12, 2015 Share Posted October 12, 2015 I thought the whole Max rules thing meant that if it was ingame - it could be incorporated into the offsite government? I could be completely off on a tangent. Link to comment Share on other sites More sharing options...
Elegarth Posted October 12, 2015 Share Posted October 12, 2015 The DAs are institutionalized by the off-site government and hence won't get any of those. The guardians are part of our in-game and hence may be the ones getting stuff like that, or the delegate appointed staff. But no decision has been made, and none will be made hastily. Link to comment Share on other sites More sharing options...
punkdaddy Posted October 12, 2015 Share Posted October 12, 2015 i think this would be a great time to discuss how we'd like to use these new toys (options) This is the one change we talked about years ago that I was hoping would be implemented. Link to comment Share on other sites More sharing options...
Big Bad Badger Posted October 12, 2015 Share Posted October 12, 2015 To me the changes proposed are a solid idea. Anything that increases player participation are a positive. Link to comment Share on other sites More sharing options...
Elegarth Posted October 12, 2015 Share Posted October 12, 2015 One of the main things and advantaged I see here is the spam cleaning... More eyes that can delete = less spam. Link to comment Share on other sites More sharing options...
North Pacific Spy Posted October 12, 2015 Share Posted October 12, 2015 WFE editing, poll changing and mass TGs all sound pretty good as well. Link to comment Share on other sites More sharing options...
Mediobogdum Posted October 13, 2015 Share Posted October 13, 2015 WFE editing, poll changing and mass TGs all sound pretty good as well. Give an inch ..... Link to comment Share on other sites More sharing options...
Papercuts and Skittles Posted October 13, 2015 Share Posted October 13, 2015 And hitler will ask for a glass of milk Consular 1 Link to comment Share on other sites More sharing options...
Consular Posted October 13, 2015 Author Share Posted October 13, 2015 I think the ability to give nations the ability to eject effectively means slingshots are now completely redundant? Link to comment Share on other sites More sharing options...
Malviet Posted October 13, 2015 Share Posted October 13, 2015 What are slingshots? Link to comment Share on other sites More sharing options...
North Pacific Spy Posted October 13, 2015 Share Posted October 13, 2015 Having multiple points (people who you endorse) and having one point use up all his influence banjecting nations, then leaves delegacy for the second point to use up their influence banjecting more nations, and in a big op, so on and so forth. Link to comment Share on other sites More sharing options...
Big Bad Badger Posted October 13, 2015 Share Posted October 13, 2015 A delegate move executed to preserve/utilize influence. I'm not exactly sure of the mechanics. But the Delegate leaves the region and the person with the most endorsements takes over and burns all of their influence ejecting nations. The Delegate then comes back before the update reclaiming the throne. I believe it was invented here utilizing TWP brilliance! And I believe one was executed here this past spring. Consequently the slingshot move failure is what ended the Lazarus drama this past spring as well. When the Delegate left #2 was a plant and ejected the Delegate. Darkesia and North Pacific Spy 2 Link to comment Share on other sites More sharing options...
North Pacific Spy Posted October 13, 2015 Share Posted October 13, 2015 A delegate move executed to preserve/utilize influence. I'm not exactly sure of the mechanics. But the Delegate leaves the region and the person with the most endorsements takes over and burns all of their influence ejecting nations. The Delegate then comes back before the update reclaiming the throne. I believe it was invented here utilizing TWP brilliance! And I believe one was executed here this past spring. Consequently the slingshot move failure is what ended the Lazarus drama this past spring as well. When the Delegate left #2 was a plant and ejected the Delegate. Minor correction: Past Autumn. We've got different seasons as well And in TBR it was more recently (successfully) used by EW Souls and We Are Not the NSA to clean up the region. Link to comment Share on other sites More sharing options...
Drachmaland Posted October 13, 2015 Share Posted October 13, 2015 I believe it was invented here utilizing TWP brilliance! And I believe one was executed here this past spring. https://www.nationstates.net/page=dispatch/id=269834 Link to comment Share on other sites More sharing options...
Darkesia Posted October 13, 2015 Share Posted October 13, 2015 The advantage of an actual slingshot would be the influnce used. An RO with BC has double the influence cost for ejecting. Also, if I understand correctly an RO can eject the Delegate. Link to comment Share on other sites More sharing options...
Papercuts and Skittles Posted October 13, 2015 Share Posted October 13, 2015 I still have my Operation Slingshot badge somewhere from when we slung Cave Canem to Delegate for TAO's delegacy, think that was 2008. TAO never even left, we just gave CC enough endorsements to pass him. Link to comment Share on other sites More sharing options...
Consular Posted October 14, 2015 Author Share Posted October 14, 2015 An RO with BC has double the influence cost for ejecting. Ah very true, I missed that. Link to comment Share on other sites More sharing options...
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