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Posts posted by Yy4u
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That or a 'blend'. In game,directing new players to game info, off site, to provide discussion of said game play further.
A thread can most certainly be started for that.
Minister of NS Daily Issues has a nice ring.
That might be a thing to have Ministers in game to sort of 'mentor' the new players. A sort of concierge for the game.- Elegarth and Drachmaland
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I am starting this thread because I am having logistical issue as well as wording issues about Advocate/Voice definitions/interactions as stated within the Charter as it currently stands.
(8) The Advocate will serve terms of four months, with a limit of two consecutive terms.
(9) The Advocate may appoint officials to assist in government and may dismiss such officials.
(10) The Voice may, by two-thirds majority vote, dismiss the Advocate from office.
(11) The Voice may dismiss any official appointed by the Advocate from office.
8). Is this to mean that terms are indefinite and only restricted should they be consecutive?
9) Is there a process/protocol involved?
10) If the Advocate is a member of the Voice, is this not technically a conflict of sorts?
11) See #9 -
You were missed brother, good that you have returned to your virtual family once again.
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This thread appears to be dead as far as the original topic. At best it should be started elsewhere under a more suitable thread topic title.
I am locking it.
I will unlock on request. -
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Leave us not mention further the vile, lest it fester like smoldering embers in a fire that will not die.
Whatever is said publicly, we know what happened. If anyone wishes to use that as an opportunity to further inflate their ego, then let it be. Let them have their 'moment'.
If all else, remember that there is indeed karma.
Take solace in that we are unscathed, stirred, not shaken.
It takes a village and it took a village. -
We don't hate you, we nothing you.
- Malviet, Big Bad Badger, Darkesia and 1 other
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Welcome!
It can get a little wild here so pretty much expect to duck, pluck and otherwise muck about at your leisure! -
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So what is it you propose(in simple terms)?
You would have the delegate tied up?
I tend to view it as two sides of the same coin actually. The delegate does indeed have absolute authority by way of game mechanics that the 'virtual' entities off site have to deal with. You cannot prevent a rogue delegate no matter what system is in place. Human behavior nulls that. It is a risk because it is a game and mechanics of the game allow this fundamentally.
The off site is supposedly a representation of the governing body that is The West Pacific, those WA and non WA. But because it is an entity removed from the game physically, there are no mechanics to prevent any damage by a rogue delegate. Any actions will have to be inclusive of mechanics in game by default, if any effects are to be realized.
How do you securely and effectively 'blend' the two as a harmonious machine? -
I believe I am being unclear. I don't mind the Delegate failing, that has happened within TP as well in the past and the system adjusts.
My concern is that in those failures one thing remained constant - the Delegate had the authority to fail. Here now that authority is being stripped. It isn't as it was six months ago. The system has shifted within TWP. The Voice maintained the autonomy and ultimate recognition authority of the Delegacy. That has now been made moot and further changes are being added to completely obliterate the Delegates role in that respect. That isn't 'how things have been' here in TWP at all.
Yes, TWP has maintained separation and the community could fashion whatever form of governance that they wished, but it was always with the Delegate's blessing and usually with their support and recognition.
While the new Delegate might do those things the new precedent is that the Delegate can not make changes to the government of TWP and I envision that as a very large potential problem in the future.
Provide a viable example of how this supposed trouble can occur/manifest and I may be swayed(a little) towards your perspective.
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While it is true we did suffer a very minor setback with URA's apparent 'insanity', that is still not reason enough to dramatically change the fundamental core that is TWP offsite/ingame system.
Mistakes will be made, poor choices will be made, we are all human after all.
We learn. We adapt. We modify. The way things are currently, is fluid enough to incorporate those things/entities that would, in the future, address such aberration/anomalies such as you describe.
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Indeed
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*grabs brand new pen, starts filling out forms*
Let's see... write your full name at the top of the form
O_o
No one said there was going to be a test.....- Bhang Bhang Duc and Malviet
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Katana are Japanese.
You have to be japanese to have a katana?!
*runs*
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Did someone or can someone please remove his katana?
Lock it up in the dungeon safes. -
*puff puff pass*
- Drachmaland and URAP
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Could we stay 39;33.
Capital:N-City
(We've reached 250 million population)
39.33 Reserved for N-City.
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May I request I use slot 16.11 as my national capital, Ravenstone?
16.11 reserved for Malviet.
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Can I have 19,25 as my capital? It's called Greater Haishang City. My nation is The Glorious Han Chinese. Thanks in advance!
(I believe I fulfill all the requirements)
Reserved for you, will update map in a few days. Just to verify, those coordinates place you West of Deet Island, correct?.
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I wanted to bring up the contrast of my capital on the map so that it gains more visibility, but then again I'm all too afraid not to peeve the Atlas of the atlases...
I'll see what I can do about bringing up your contrast, perhaps a different color for the lettering would help......
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I do not know if the other maps are updated by their respective authors.
I can only speak for and of my own map.
You'll have to contact the individual that created the map in question and query them of updates.
October 2015 Advocate Elections: Results Announced!
in Voice of The West Pacific Union
Posted
Big Bad Badger