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Chris

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  1. Like
    Chris got a reaction from Federation of Inner Ryxtylopia in Noticias Popular (People's News)   
    Noticias Popular
  2. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    Federal City of Friberne Slogan: Heart of Tradition Description: Charm, harmony and history make this place the country's greatest city. Population: 762,423 (as of 1421 census) Canton: Friberne (FE) Status: National and provincial capital, largest city overall and in canton Language: Common, Santosian, Dominish Demonym: Fribernese Government: Mayor-council government
    Lord Mayor - Pierre Montcharrau (DCB)
    Body - Municipal Commission of the Federal City
    Home to the Santo-Dominian national government, there is arguably no city better than Friberne in the entire Federal Republic. Situated at the northwestern end of the Azure Lagoon, Friberne plays host to the Fribernese Fortress (the presidential palace), the National Senate Building, the National Court Building, the Friberne Stock Exchange and so much more. From the magnificent spectacle that is the Water Jet of Friberne to the haute-couture boutiques of Châtaignier Boulevard, this grandiose city truly has everything to offer. Beautifully gardened parks and splendid Santosian architecture seem to always be around the corner no matter where you go. All this add up to make Friberne Santos-Dominius' greatest city.
    ETYMOLOGY
    From frei(Dominish for "free") and berne(old Dominish for "bear").
    HISTORY
    Friberne was founded by refugees escaping from the sacking of early settlements Saxlonia and Palatinium in 144 AF. The two towns had been fighting the Saxlonian-Palatinian War of 143, which ended indecisively, and settlers who could no longer stand the warring fled south to establish Friberne.
    Following its foundation, Friberne slowly but steadily grew to become a city-state; its first leader was Burne, Count of Upper Saxlonia. Back then, it was simply called Upper Saxlonia, which then was changed to Upper Sasslen when the Framboisian nobility implemented the Great Step Up reforms of 159. Nevertheless, despite its residents' desire to seek solace and refuge, Friberne was unable to avoid war forever.
    The people of what is now Canton Framboise soon invaded the city-state of Lotharburg, situated in the northernmost tip of Santos. Its ruler, Duchess Joan IV, sought Fribernese assistance in creating numerical superiority so as to repel the Framboisian invaders. In spite of numerous efforts by the armies of Framboise to take Lotharburg, Friberne was able to send troops and relieve pressure on their beleaguered northern ally. The united Fribernese-Lotharburgian army ultimately defeated Canton Framboise.
    From then onwards, Friberne steadily became a growing powerhouse in Santo-Dominian politics. It made alliances with towns near and far, including Sasslen, Palain, St. Arlaine, Waldburg and Schwabenburg. Its prior friendship with Lotharburg was also maintained. This array of alliances catapulted Friberne into great significance, which was only further accelerated when Saint Mark conquered Santos-Dominius in 898 AF. The Saint Markian colonists chose Friberne as the seat of their colonial government, viewing it as a reliable conservative stronghold compared to cities like Waldburg(WS), Louisann(LM) and St. Arlaine(SN), all three of which have long histories with revolts. The Fribernese population lived up to this expectation - despite sharing the other cities' dislike of their colonisers, it decided to cooperate rather than revolt and face near-certain destruction.
    When the Patriotic Liberation broke out, Friberne was the last Saint Markian stronghold to fall to the Santo-Dominian forces. Despite the heavy fighting that happened right outside the city, the liberating Santo-Dominians decided against destroying this historic town, choosing instead to peacefully enter. When the new Federal Republic needed a capital, the Fribernese ceaselessly lobbied for the honour in an attempt to save the city's reputation. They succeeded, as the new government thought it wise to locate itself in Friberne so as to show continuity and demonstrate that the country had been truly liberated from Saint Mark.
    Nowadays, Friberne stands as Santos-Dominius' heart of tradition, contrasting sharply with the futuristic Arkurter, the bombastic Sasslen, the historic Galioveile and the fairytale-like Romant-sous-Bois. It's one of a rare few cities in Santos-Dominius that is evenly trilingual: 1/3 of the city has Common as their 1st language, another 1/3 with Santosian as their native language and the remaining 1/3 with Dominish as their mother tongue. This is reflected in the city's three neighbourhoods: the elegant and splendid Santosian Quarter, which has decadent architecture and high-fashion boutiques; the neat and tidy Dominish Quarter, which has the government complex and several museums; and the Fribernese Littoral, the tranquil lakeside neighbourhood with fancy mansions and homes.
  3. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    City of Galioveile Slogan: A city of awakening. Description: This historic city is home to the Castle of Rebirth, where nobles used to conduct their rites of passage into adulthood. Population: 45,325 (as of 1421 census) Canton: Yatasailie-Comte(YC) Status: Largest cantonal city, provincial capital Language: Common, Santosian Demonym: Galioveilean Government: Council-manager government
    Mayor - Anne-Marie Shalour(CoR)
    Body - Council of Elders
    One of the most mysterious and historic cities in Santos-Dominius, Galioveile sits on a partially inaccessible tidal island in the Canton of Yatasailie-Comte (Santosian for "Yatasail County"), far in the south of the island of Santos. Surrounded nearly entirely by sea, the only way to access Galioveile is to wait for the narrow sand passage connecting it to the Santosian mainland to appear at low tides. At high tides, the city is completely inaccessible by foot or by vehicle; however, the city has recently begun debating the establishment of a ferry service.
    It should be noted that Galioveile doesn't just include the famous tidal island section that most people are aware of - a majority of the population actually live on the mainland side of the city, which is far more connected and accessible than its original core on the tidal island. This is why despite appearing to be very small in pictures, Galioveile actually narrowly has more people than the town of Berchstein in Canton Zentrum-Dominien.
    The most famous landmark of Galioveile is undeniably the Castle of Rebirth. Sitting at the very top of the tidal island, the castle is famously known as where nobles in ancient times conducted their rites of passage in adulthood. To this day, the castle's interior walls and gardens are still filled with paintings, carvings and sculptures depicting the trials that young nobility have to go through. Nowadays, despite no longer being a site where adulthood rites are conducted, the Castle of Rebirth remains a tourist attraction, as it is rumoured in fairytales that hidden in its spire is a beautiful flower that will give those who find it everlasting adolescence.
    ETYMOLOGY
    From Galium odoratum(sweet woodruff), éveil(Santosian for "awakening") and possibly veil.
    HISTORY
    Galioveile was first discovered to be a naturally defensible location by the Duke of Neuenstadt in 132 AF. However, as the Duke believed that it was a double-edged sword (defenders may also find it hard to escape), he ultimately did not establish a settlement in the area. As the years passed, rising sea levels caused Galioveile's tidal island to become more and more inaccessible, as the sand passage connecting it to the mainland slowly eroded. It was only in 196 AF that mysterious tribal settlers from faraway unknown lands(now believed to be northwestern Andolia) set up shop and founded a village on the site. Unfortunately, the settlers were constantly beset by bad luck - the village elders, who were more experienced and adept at leadership and survival skills, often died in an untimely manner of plagues and diseases. This led to the rest of the village placing a great deal of importance on training its younger members to be able to take over the reins as soon as possible and as best as possible. The first rites of adulthood were conducted at the top of the hill on the tidal island, and later generations would build the Castle of Rebirth to commemorate and honour this tradition.
    Galioveile gradually became more and more well known over the centuries, as countless nobles and rich families sent their adolescent heirs and heiresses to train at the Castle of Rebirth, picking up combat skills and learning how to survive and lead. Even the Duke of Neuenstadt - now a far descendant of the original Duke - sent his young heir to train at the castle. According to ancient tales, the heir ended up losing his life while training in the spire, which was struck by lightning. To mourn the death of his son, the Duke placed a flower granting everlasting youth to one who finds it - and the legend has charmed the city's residents ever since. To this day, many tourists will pay a visit to the Castle to search for the flower, but no one has managed to find it. It is said that the flower is actually a bush of sweet woodruff - Galium odoratum - which is where part of the city's current name comes from. Nowadays, Galioveile's culture and customs differ from most of the country - and scientists and historians have consistently attempted to figure out why.
  4. Like
    Chris reacted to Tupmonia in [Factbook] The Kingdom of Tupmonia   
    Government:
    Tupmonia is run through an Absolute monarchy system. The Royal House of Tyke has ruled Tupmonia for just over 1,200 years. The current ruler is King Joseph VII, and his queen is Lyanna Reed. He has ruled Tupmonia since 1403. 
     
    The Great Houses- Tupmonia is split into 3 different provinces, each governed by a different great house. The South is governed by House Fenn. The current warden of The South is Rory Fenn II. He has governed The South since 1407. The West is governed by House Cobb. The current warden of The West is William Cobb. He has governed The West since 1377. Finally, The East is controlled by the royal house of Tyke. Although House Tyke rules all three provinces, their prime focus is pointed to the East.
     
    The Council- Each great house has its own council of 5 people. The types of people can range anywhere from a random civilian to a lord. The council of each great house is chosen by the ruler of each great house. There are 3 requirements to qualify for a council spot: Over the age of 25, Tupmonian citizenship for at least 20 years, and residency in your province for at least 10 years. 
    The Council serves as a cabinet of advisors to their warden/king on major issues across their lands. In 1322 a law was passed that any king/warden that came into power under the age of 20 must follow the majority vote of their council whether or not they agree with the ruling, thus putting younger and less experienced kings/wardens in check. 
     
    Tupmonian Legislature-
    The Tupmonian Legislature is made up of 52 legislators. 2 from each of the 26 counties in Tupmonia. They are voted in by the people every 3 years (one term). Every legislator can serve a max 3 terms. The qualifications for a spot on the legislature include: Over the age of 25, Tupmonian citizenship for at least 15 years, and residency in your county for at least 7 years. Although the legislature has some power, most of their power is for appearance to make it seem like the people have more representation, when in reality most of the power is held by the king and wardens. 
     
    Council of House Tyke- 
    Head of Council:  Lord Frank Hunter
    Harrison Burke
    Jonathan Mark 
    Ser Larry Bode 
    Lady Gloria Look 
     
    Council of House Fenn-
    Head of Council- Lord Charlie Plow 
    Ser Brandon Moore 
    Carl Grass 
    Leslie Baldwin 
    Ser Mark Marsh 
     
    Council of House Cobb-
    Head of Council- Johnny Piper 
    Lady Myranda Shone 
    Olivia Brown 
    Ser James Ryder 
    Lord Walter Suggs 
  5. Like
    Chris reacted to Nagaraningrad in Wartanagaraningrad   
    Maharadeningrad Second Broadcast Reformation of News-bearer of Nagaraningrad for all Nagaranites

    ║By The Will of Our Maharaden║
  6. Like
    Chris got a reaction from Federation of Inner Ryxtylopia in [WIP] Hanita Gracse Factbook   
    Government
    Motto:
    "Victoria y Vida, Hanita Querida"
     
    Hanita Gracse is a Semi-Presidential Republic. In the year of 1389, the nation had adopted its current constitution, after which the nation had lifted martial law, and continued reconstruction. The president is the head of state, they are elected by the alternative vote, if they win more than 50% of the vote, they serve for a four year term, and two consecutive terms, if they are to be reelected. President Huerta has been serving the nation since 1414. The prime minister, appointed by the president, is the head of government; they have no term limits, but will be accountable to a parliamentary vote of no confidence. Prime Minister Fidel, has been serving since 1416. The government is composed of 3 separate branches that regularly check and balance one another. Members of the executive and parliament are elected by the populace, whilst the judiciary are nominated, or rather appointed. Voting is voluntary, and the eligible voting age starts at the age of 16. 

    President Huerta Rodriguez

    Prime Minister Fidel Martinez
    Executive 
    Although the president is head of state, they act as the head executive, and the commander-in-chief of the armed forces of Hanita Gracse, known as the Revolutionary Armed Guard, make appointments to other civil and military offices, and deliberately make foreign and national policies and security. Some of which would have to be filtered through the prime minister. The prime minister holds regulatory power that coordinates the actions, preventing contradictions from different ministers, and implementing laws set out by the president that were deliberately made from the cabinet of the president, and oversees the daily affairs within the government. Ministers of the cabinet are appointed by the president upon a proposal by the prime minister. The cabinet demonstrates executive unity, as they are entrusted to carry out their mission within their area, including but not limited to political policies by an administration. 
     
    Legislation
    The legislation of Hanita Gracse is officially called "Parliament". Parliament is a bicameral government organ, made up by the Chamber of Deputies and the Senate Chamber, collectively called the United Assembly of Hanita Gracse. Both chambers have their own separate voting systems, more details in elections. They review and pass laws, monitor the government, and assess public policy. Whenever a bill is examined, be it executive or parliament, it must be passed with identical text, once there is an adopted definitive answer, it passes. The deputy chamber has 244 seats portional to the population, whilst the senate has only 20 seats. Aside from the federal assembly, most local legislative branches are unicameral. 
    Judicial
    The Council of the Federation, is the highest administrative jurisdiction. It advises the preparation of bills, ordinances and decrees, answers legal affairs, conducts studies, and ensures the government's compliance with the law. That law is modeled after civil law. They are also responsible for daily management of the courts of appeals, and administrative tribunals. 
    Elections
    Every election year, the populace and workers have a day off in the designated day marked for the year's elections. The date has been set October the 2nd, since the adoption of the current constitution. The President of the Federation, is elected with the alternative vote, or as it is sometimes called, ranked choice, to determine the nation's preferences. This system is also applied to several governor, mayoral and sheriff elections. In the case of voting for representatives into the Chamber of Deputies, they are elected through the single transferable vote, Droop quota that favors major parties, whilst most local elections use the Hare system instead because it favors smaller parties within local elections. Senators are elected by local legislators, under an electoral college that will at its best make an accurate representation of the state's local bodies and their population, by a first-past-the-post vote held by the members within the local offices. 
    Diplomacy
    Hanita Gracsian foreign relations are summed to be characterized with a non-interventionist approach to foreign conflicts without relation to any of Hanita's allies or herself, and instead favors cooperation, settling down for trade agreements and defense pacts. The nation's diplomacy is headed by the Minister of the Diplomatic Corps, Ramon Adalberto Villa. The minister is to be well advised by both parliament and the president at their respected requests on any case of foreign affairs. The Diplomatic Corps, despite its name, does not under any circumstances control a portion of the military, rather there are individual voluntary officers that accompany the agents in such difficult situations, acting out as guards, under any and every situation. These officers as well don't dress in the default, ceremonial dress or working and combat, military uniforms, rather they go with the usual business attire that the diplomatic agents wear. As a small nation, it'll ally itself with any foreign major power with a strong cooperative government that'll guarantee the nation's demands, to which leads up to some critics asking of the nation's goals with said foriegn power, most famous of which comes from the Conservatives, that had suspicion within the neighborhood and abroad. When dealing with Hanita diplomats, the nation would grant foreign aid to its non-military and military allies, some equipment, and even some workers.
     
  7. Like
    Chris reacted to Giovanniland in TWP Chooses..#4   
    Back in time, I love history.
    Funnily enough, since I've been researching NS history a lot recently, perhaps I could travel to 15-20 years ago and see for myself how the early days of NS were. Not that the existing coverage is bad (our forums have really good resources), I just feel like wanting more. 
  8. Like
    Chris reacted to Larxia in TWP Chooses..#4   
    I'd prefer to go the future because I'm more into technology than history.
    I love history, but I just love tech more, and I also hope to contribute in the technological advancements of our world(or some other planet if we find any ;D)
  9. Thanks
    Chris reacted to Winnipeg in Name change request   
    You're in luck, no one has apparently used just "Chris" yet.  Sorry I didn't see this until today, been kinda burnt out at work the last bit so haven't been....as active.
  10. Like
    Chris reacted to Mediobogdum in TWP Chooses..#4   
    As the saying goes, the present is the key to the past.
  11. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    Town of Berchstein Slogan: Where the morning sun smiles at the sea. Description: The elderly residents boast that having nothing to do is this seaside town's unique charm. Population: 43,234 (as of 1421 census) Canton: Zentrum-Dominien (ZD) Status: Largest cantonal town, provincial capital Language: Common, Dominish Demonym: Berchsteiner Government: Council-manager government
    Mayor - Amelia McManting (DCB)
    Body - Berchstein Town Council
    Is there much to do in the town of Berchstein? Ask any local resident and they will unfailingly say "no". Apart from the usual grocery stores, bakeries, post office, town hall and residents, Berchstein has little to offer for the adventurous traveler. But this seaside town's residents like it that way - according to a recent demographics survey, over 80% of elderly Santo-Dominians lived in or planned to move to Berchstein.
    The reason for this is precisely because Berchstein doesn't have much going on. This quaint and quiet village is the perfect settling place for those who have already lived through their most adventurous, exciting and passionate years. Its pastel-coloured, mid-sized homes are excellent for elderly couples and families who wish to relax and take a break from the hustle and bustle of big cities like Arkurter and Sasslen, as well as the politics of Friberne. In almost anywhere else, being a town with nothing much going on is nearly always a negative. But in Berchstein, it's the defining characteristic that makes it attractive.
    ETYMOLOGY
    From berch(old Common for "family who lived close to a birch tree") and stein(old Dominish for "stone, rock").
    HISTORY
    Berchstein was founded by Emilia, Dowager Countess of Rederburg long ago. After her husband died and her son took over as Count of the city, Dowager Countess Emilia wanted a refuge where she could take a rest and stop having to deal with the complicated matters that come with being a noblewoman. She left Canton Sasslen-Vorpalain and sailed around the Dominian archipelago in search of a perfect location, and Berchstein was the place that she chose. With the money she got from her late husband, the Dowager Countess built and maintained a large mansion estate, where she lived carefree and surrounded by servants, which she treated kindly.
    Right before the Dowager Countess died, she bequeathed ownership of the estate - and the town by extension - to her servants and their families, as a final act of boundless generosity. Since then, the descendants of those servants have lived in Berchstein for generations, carefully keeping the town intact and treating newcomers kindly as a way to pay tribute to the Dowager Countess. Nowadays, the town is what Emilia Redenburg would've wanted it to become - a quiet refuge for all who want to slow down and catch their breath.
  12. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    City of Arkurter Slogan: The Frontline of Time Description: A rapidly morphing city, with little trace of its past. Population: 425,897 (as of 1421 census) Canton: Nordrhuin-Theronigen(NR) Status: Largest cantonal city, provincial capital Language: Common, Dominish Demonym: Arkurter Government: Mayor-council government
    Mayor - Sarah Einhart (CoR)
    Body - Council of All Arkurters
    Arkurter is Santos-Dominius' 2nd-largest city overall, and its most futuristic. Sitting on an island in Canton Nordrhuin-Theronigen, Arkurter has long been the financial hub of southern Santos-Dominius while sustaining a friendly rivalry with Friberne for the status of overall financial centre of the country. With cerulean and pearl white office buildings in its heart, Arkurter is home to a lot of regional banks and major corporations.
    Arkurter has also acquired a reputation for innovation in recent years. Technology and communications start-ups often find the bustling southern city a better and more bustling choice than the quiet, traditional and leafy Friberne. Although this has caused some crude Friberneses to accuse the city of abandoning its past, Arkurters have always coolly retorted that Friberne just can't catch up to their hometown.
    ETYMOLOGY
    From ar(prefix, origin unknown) and kurter(name, origin unknown).
    HISTORY
    Arkurter was first populated by emigrating people from the northern shores of the continent of Andolia. Founded on the coast with prime access to the Yatasail and Darkesian Seas, medieval Arkurter flourished as a trading port. As its founding citizens traversed the Yatasail specifically to arrive at the city, Arkurters also mastered the skill of seafaring earlier and better than other major towns in Santos-Dominius. Arkurter became a booming city where citizens hailing from Santos and northern Dominius could purchase and sell goods and products of all kinds in exchanges with Andolian merchants from near and far.
    Today, Arkurter is still a trading port, but not literally so: the city has sustained its own branch of the Friberne Stock Exchange. Although this is jokingly viewed as an insult by some proud Arkurters, it cannot be denied that the stock trading activity has brought much wealth and prosperity to the city, assuring its residents that development will not stop. No matter where one goes, Arkurter always seems to have the most fascinating and modern technologies, buildings, roads, cars, and so on. Perhaps this is why incumbent Mayor Sarah Einhart declared in her first victory speech that Arkurter was on "the frontline of time".
  13. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    City of Anheit Slogan: The city of rising fog. Description: A city covered by fog and smog, with exceptionally industrious residents. Population: 136,024 (as of 1421 census) Canton: Niedersasslen(NL) Status: Largest cantonal city, provincial capital Language: Common, Dominish Demonym: Anheiter Government: Mayor-council government
    Mayor - Gladys Williamson (DCB)
    Body - Anheit Municipal Council
    Nestled in the north of the Dominian Archipelago, Anheit has always been an industrial hub of the country. The largest city and provincial capital of Canton Niedersasslen, Anheit is Santos-Dominius' leading manufacturing heart and part of the greater Northern Dominius industrial area. The city is one of northern Dominius' more populous and modern cities, with technological and scientific advancements allowing for the construction of ever more futuristic plants and factories.
    Anheit is not a popular tourist destination. However, it is home to some of Santos-Dominius' biggest industrial corporations and conglomerates. As a result, many engineers and workers seeking manual labour for good pay often come to the city in search for various employment opportunities, which the city always has an abundance of.
    ETYMOLOGY
    From the An river and heit(Dominish suffix meaning "soft/fair").
    HISTORY
    Anheit was first settled by peoples from the island of Santos. It was also populated by emigrants from the southern part of the Auran mainland. The city's strategic position at one of the northern points of Dominius was observed by the city's rulers, who noted that Anheit lay at the northern entrance of the Darkesian Sea from the Infinite World Ocean to the west. This good fortune allowed Anheit to prosper as an industrial and trading hub, specialising in the export of Santo-Dominian products from all over the country. At first, this was fine materials like garments and riches; but as technology developed, this was quickly replaced by steel and iron. Anheit was dotted with factories everywhere, and it caused smog to blanket the city, resulting in the nickname "the city of rising fog".
    These days, Anheit is far from the industrial powerhouse it used to be - the boons of automation and technological advancement have meant that there is far less need for the manufacturing plants of the past. However, Anheit is not ready to give up its long productive tradition yet - the city has been building newer and more sophisticated renewable energy plants and recycling centres in hopes that the industrious passion of its citizens can adapt to new environments and survive for generations to come.
  14. Like
    Chris reacted to iOctagon in A-Z Guide to Santo-Dominian Cities [WIP]   
    CONTENTS
    A
    Anheit
    Arkurter
    B
    Berchstein
    F
    Friberne
    G
    Galioveile
    Gingkalos
    L
    Lotharburg
    Louisann
    M
    Myosotine
    N
    Neuenstadt
    P
    Palain
    R
    Rederburg
    Romant-sous-Bois
    S
    Sasslen
    Solaceil
    Sorbierra
    St. Arlaine
    T
    Tagetedel
    W
    Waldburg
  15. Like
    Chris got a reaction from Zoran in [WIP] Hanita Gracse Factbook   
    Government
    Motto:
    "Victoria y Vida, Hanita Querida"
     
    Hanita Gracse is a Semi-Presidential Republic. In the year of 1389, the nation had adopted its current constitution, after which the nation had lifted martial law, and continued reconstruction. The president is the head of state, they are elected by the alternative vote, if they win more than 50% of the vote, they serve for a four year term, and two consecutive terms, if they are to be reelected. President Huerta has been serving the nation since 1414. The prime minister, appointed by the president, is the head of government; they have no term limits, but will be accountable to a parliamentary vote of no confidence. Prime Minister Fidel, has been serving since 1416. The government is composed of 3 separate branches that regularly check and balance one another. Members of the executive and parliament are elected by the populace, whilst the judiciary are nominated, or rather appointed. Voting is voluntary, and the eligible voting age starts at the age of 16. 

    President Huerta Rodriguez

    Prime Minister Fidel Martinez
    Executive 
    Although the president is head of state, they act as the head executive, and the commander-in-chief of the armed forces of Hanita Gracse, known as the Revolutionary Armed Guard, make appointments to other civil and military offices, and deliberately make foreign and national policies and security. Some of which would have to be filtered through the prime minister. The prime minister holds regulatory power that coordinates the actions, preventing contradictions from different ministers, and implementing laws set out by the president that were deliberately made from the cabinet of the president, and oversees the daily affairs within the government. Ministers of the cabinet are appointed by the president upon a proposal by the prime minister. The cabinet demonstrates executive unity, as they are entrusted to carry out their mission within their area, including but not limited to political policies by an administration. 
     
    Legislation
    The legislation of Hanita Gracse is officially called "Parliament". Parliament is a bicameral government organ, made up by the Chamber of Deputies and the Senate Chamber, collectively called the United Assembly of Hanita Gracse. Both chambers have their own separate voting systems, more details in elections. They review and pass laws, monitor the government, and assess public policy. Whenever a bill is examined, be it executive or parliament, it must be passed with identical text, once there is an adopted definitive answer, it passes. The deputy chamber has 244 seats portional to the population, whilst the senate has only 20 seats. Aside from the federal assembly, most local legislative branches are unicameral. 
    Judicial
    The Council of the Federation, is the highest administrative jurisdiction. It advises the preparation of bills, ordinances and decrees, answers legal affairs, conducts studies, and ensures the government's compliance with the law. That law is modeled after civil law. They are also responsible for daily management of the courts of appeals, and administrative tribunals. 
    Elections
    Every election year, the populace and workers have a day off in the designated day marked for the year's elections. The date has been set October the 2nd, since the adoption of the current constitution. The President of the Federation, is elected with the alternative vote, or as it is sometimes called, ranked choice, to determine the nation's preferences. This system is also applied to several governor, mayoral and sheriff elections. In the case of voting for representatives into the Chamber of Deputies, they are elected through the single transferable vote, Droop quota that favors major parties, whilst most local elections use the Hare system instead because it favors smaller parties within local elections. Senators are elected by local legislators, under an electoral college that will at its best make an accurate representation of the state's local bodies and their population, by a first-past-the-post vote held by the members within the local offices. 
    Diplomacy
    Hanita Gracsian foreign relations are summed to be characterized with a non-interventionist approach to foreign conflicts without relation to any of Hanita's allies or herself, and instead favors cooperation, settling down for trade agreements and defense pacts. The nation's diplomacy is headed by the Minister of the Diplomatic Corps, Ramon Adalberto Villa. The minister is to be well advised by both parliament and the president at their respected requests on any case of foreign affairs. The Diplomatic Corps, despite its name, does not under any circumstances control a portion of the military, rather there are individual voluntary officers that accompany the agents in such difficult situations, acting out as guards, under any and every situation. These officers as well don't dress in the default, ceremonial dress or working and combat, military uniforms, rather they go with the usual business attire that the diplomatic agents wear. As a small nation, it'll ally itself with any foreign major power with a strong cooperative government that'll guarantee the nation's demands, to which leads up to some critics asking of the nation's goals with said foriegn power, most famous of which comes from the Conservatives, that had suspicion within the neighborhood and abroad. When dealing with Hanita diplomats, the nation would grant foreign aid to its non-military and military allies, some equipment, and even some workers.
     
  16. Like
    Chris got a reaction from Qostaoyae in [WIP] Hanita Gracse Factbook   
    Government
    Motto:
    "Victoria y Vida, Hanita Querida"
     
    Hanita Gracse is a Semi-Presidential Republic. In the year of 1389, the nation had adopted its current constitution, after which the nation had lifted martial law, and continued reconstruction. The president is the head of state, they are elected by the alternative vote, if they win more than 50% of the vote, they serve for a four year term, and two consecutive terms, if they are to be reelected. President Huerta has been serving the nation since 1414. The prime minister, appointed by the president, is the head of government; they have no term limits, but will be accountable to a parliamentary vote of no confidence. Prime Minister Fidel, has been serving since 1416. The government is composed of 3 separate branches that regularly check and balance one another. Members of the executive and parliament are elected by the populace, whilst the judiciary are nominated, or rather appointed. Voting is voluntary, and the eligible voting age starts at the age of 16. 

    President Huerta Rodriguez

    Prime Minister Fidel Martinez
    Executive 
    Although the president is head of state, they act as the head executive, and the commander-in-chief of the armed forces of Hanita Gracse, known as the Revolutionary Armed Guard, make appointments to other civil and military offices, and deliberately make foreign and national policies and security. Some of which would have to be filtered through the prime minister. The prime minister holds regulatory power that coordinates the actions, preventing contradictions from different ministers, and implementing laws set out by the president that were deliberately made from the cabinet of the president, and oversees the daily affairs within the government. Ministers of the cabinet are appointed by the president upon a proposal by the prime minister. The cabinet demonstrates executive unity, as they are entrusted to carry out their mission within their area, including but not limited to political policies by an administration. 
     
    Legislation
    The legislation of Hanita Gracse is officially called "Parliament". Parliament is a bicameral government organ, made up by the Chamber of Deputies and the Senate Chamber, collectively called the United Assembly of Hanita Gracse. Both chambers have their own separate voting systems, more details in elections. They review and pass laws, monitor the government, and assess public policy. Whenever a bill is examined, be it executive or parliament, it must be passed with identical text, once there is an adopted definitive answer, it passes. The deputy chamber has 244 seats portional to the population, whilst the senate has only 20 seats. Aside from the federal assembly, most local legislative branches are unicameral. 
    Judicial
    The Council of the Federation, is the highest administrative jurisdiction. It advises the preparation of bills, ordinances and decrees, answers legal affairs, conducts studies, and ensures the government's compliance with the law. That law is modeled after civil law. They are also responsible for daily management of the courts of appeals, and administrative tribunals. 
    Elections
    Every election year, the populace and workers have a day off in the designated day marked for the year's elections. The date has been set October the 2nd, since the adoption of the current constitution. The President of the Federation, is elected with the alternative vote, or as it is sometimes called, ranked choice, to determine the nation's preferences. This system is also applied to several governor, mayoral and sheriff elections. In the case of voting for representatives into the Chamber of Deputies, they are elected through the single transferable vote, Droop quota that favors major parties, whilst most local elections use the Hare system instead because it favors smaller parties within local elections. Senators are elected by local legislators, under an electoral college that will at its best make an accurate representation of the state's local bodies and their population, by a first-past-the-post vote held by the members within the local offices. 
    Diplomacy
    Hanita Gracsian foreign relations are summed to be characterized with a non-interventionist approach to foreign conflicts without relation to any of Hanita's allies or herself, and instead favors cooperation, settling down for trade agreements and defense pacts. The nation's diplomacy is headed by the Minister of the Diplomatic Corps, Ramon Adalberto Villa. The minister is to be well advised by both parliament and the president at their respected requests on any case of foreign affairs. The Diplomatic Corps, despite its name, does not under any circumstances control a portion of the military, rather there are individual voluntary officers that accompany the agents in such difficult situations, acting out as guards, under any and every situation. These officers as well don't dress in the default, ceremonial dress or working and combat, military uniforms, rather they go with the usual business attire that the diplomatic agents wear. As a small nation, it'll ally itself with any foreign major power with a strong cooperative government that'll guarantee the nation's demands, to which leads up to some critics asking of the nation's goals with said foriegn power, most famous of which comes from the Conservatives, that had suspicion within the neighborhood and abroad. When dealing with Hanita diplomats, the nation would grant foreign aid to its non-military and military allies, some equipment, and even some workers.
     
  17. Like
    Chris got a reaction from Giovanniland in [WIP] Hanita Gracse Factbook   
    Government
    Motto:
    "Victoria y Vida, Hanita Querida"
     
    Hanita Gracse is a Semi-Presidential Republic. In the year of 1389, the nation had adopted its current constitution, after which the nation had lifted martial law, and continued reconstruction. The president is the head of state, they are elected by the alternative vote, if they win more than 50% of the vote, they serve for a four year term, and two consecutive terms, if they are to be reelected. President Huerta has been serving the nation since 1414. The prime minister, appointed by the president, is the head of government; they have no term limits, but will be accountable to a parliamentary vote of no confidence. Prime Minister Fidel, has been serving since 1416. The government is composed of 3 separate branches that regularly check and balance one another. Members of the executive and parliament are elected by the populace, whilst the judiciary are nominated, or rather appointed. Voting is voluntary, and the eligible voting age starts at the age of 16. 

    President Huerta Rodriguez

    Prime Minister Fidel Martinez
    Executive 
    Although the president is head of state, they act as the head executive, and the commander-in-chief of the armed forces of Hanita Gracse, known as the Revolutionary Armed Guard, make appointments to other civil and military offices, and deliberately make foreign and national policies and security. Some of which would have to be filtered through the prime minister. The prime minister holds regulatory power that coordinates the actions, preventing contradictions from different ministers, and implementing laws set out by the president that were deliberately made from the cabinet of the president, and oversees the daily affairs within the government. Ministers of the cabinet are appointed by the president upon a proposal by the prime minister. The cabinet demonstrates executive unity, as they are entrusted to carry out their mission within their area, including but not limited to political policies by an administration. 
     
    Legislation
    The legislation of Hanita Gracse is officially called "Parliament". Parliament is a bicameral government organ, made up by the Chamber of Deputies and the Senate Chamber, collectively called the United Assembly of Hanita Gracse. Both chambers have their own separate voting systems, more details in elections. They review and pass laws, monitor the government, and assess public policy. Whenever a bill is examined, be it executive or parliament, it must be passed with identical text, once there is an adopted definitive answer, it passes. The deputy chamber has 244 seats portional to the population, whilst the senate has only 20 seats. Aside from the federal assembly, most local legislative branches are unicameral. 
    Judicial
    The Council of the Federation, is the highest administrative jurisdiction. It advises the preparation of bills, ordinances and decrees, answers legal affairs, conducts studies, and ensures the government's compliance with the law. That law is modeled after civil law. They are also responsible for daily management of the courts of appeals, and administrative tribunals. 
    Elections
    Every election year, the populace and workers have a day off in the designated day marked for the year's elections. The date has been set October the 2nd, since the adoption of the current constitution. The President of the Federation, is elected with the alternative vote, or as it is sometimes called, ranked choice, to determine the nation's preferences. This system is also applied to several governor, mayoral and sheriff elections. In the case of voting for representatives into the Chamber of Deputies, they are elected through the single transferable vote, Droop quota that favors major parties, whilst most local elections use the Hare system instead because it favors smaller parties within local elections. Senators are elected by local legislators, under an electoral college that will at its best make an accurate representation of the state's local bodies and their population, by a first-past-the-post vote held by the members within the local offices. 
    Diplomacy
    Hanita Gracsian foreign relations are summed to be characterized with a non-interventionist approach to foreign conflicts without relation to any of Hanita's allies or herself, and instead favors cooperation, settling down for trade agreements and defense pacts. The nation's diplomacy is headed by the Minister of the Diplomatic Corps, Ramon Adalberto Villa. The minister is to be well advised by both parliament and the president at their respected requests on any case of foreign affairs. The Diplomatic Corps, despite its name, does not under any circumstances control a portion of the military, rather there are individual voluntary officers that accompany the agents in such difficult situations, acting out as guards, under any and every situation. These officers as well don't dress in the default, ceremonial dress or working and combat, military uniforms, rather they go with the usual business attire that the diplomatic agents wear. As a small nation, it'll ally itself with any foreign major power with a strong cooperative government that'll guarantee the nation's demands, to which leads up to some critics asking of the nation's goals with said foriegn power, most famous of which comes from the Conservatives, that had suspicion within the neighborhood and abroad. When dealing with Hanita diplomats, the nation would grant foreign aid to its non-military and military allies, some equipment, and even some workers.
     
  18. Like
    Chris reacted to Larxia in TWP Chooses..#3   
    Option D. All of the above
     
  19. Like
    Chris reacted to Fhaengshia in The Fires of 762   
    In November of 762AF, the final pushes of Giovannilandian forces into the mainland territory of Gheffian would see the surrender of King Soetihn to Emperor Giovanni II. Crown Prince Meisinh who was leading the forces in Gheffian ordered a retreat through the forest into Shenia to attempt to build back for a counterattack that would never come. Similar to the 36AF and 84AF attacks from Shenia into the then Kingdom of Gheffa, the forest along the border was set ablaze. 
    Gheffian Poet Leiluo wrote of the fires:
    Lost in the fires of that night, Now ash resting on a new plains, Those surviving fled in fright, A forest burned, a people shamed, Quick as it was, memory fools us, Lasting an eternity of smoke and flame, The fire’s out, but now we discuss, A new emperor, our land entrained, To suffer the lashing of whips and tongues, And last each night, eyes inflamed, Keep your neck straight, lest it be hung, We live as cattle now, without aim, Were we abandoned, left alone, A prince locked deep, in the mountains, Parental sins, for which he must atone, A nation burned, a dynasty shamed.  
  20. Like
    Chris reacted to Larxia in Project New Dawn (Larxian War of Expansion)   
    10th July 1421
    4 AM  IAT
    The King sleeps in one of the many bedrooms in his house, the historic Windlar Castle. The King seems to be engrossed in a dream as we see him sleep in a weird position. We believe the King is dreaming about the Old Larxian Empire yet again. It has been exactly 2 months since the people of Larxia voted to abolish the democracy and transfer all power to the King. At that time the King had made a promise to the Larxian populace, saying that he would do his absolute best to realise the might of the Historical Larxian Empire.
     
    8 AM IAT
    The King had woken up at around 6.30 AM and he was in his office, by 7.30 AM. The office of the King was in the West wing of the Windlar Castle. King James called Jamie Marshall, his most trusted advisor, and asked him to come to the Oval Office on the top floor of the west wing. Jamie Marshall lived pretty close to the Castle and was able to make it by 8 AM after clearing the security outside the Castle. King James commanded Marshall, "Arrange a meeting with my Economic advisor and some top Larxian economists as quickly as possible. Make sure to only call them if they do agree to not talk about what happens in the meetings. Once we're done I want you to arrange another meeting with the Military Generals. You will be present in all the meetings, you are my most trusted advisor."
    "Your Highness, are we going to start Project New Dawn?"
    "Yes Marshall, we shall start the Project, but first I need to know the economic implications and we also need to be aware of the costs we will incur from this project. We need to ask the generals if we will need to increase the Military Budget a little to make a Larxian victory more probable."
    "Understood Sir. I will arrange the meetings you have asked for, tomorrow. The meeting with the economists will start at 10 AM and we expect it to go on till 1 PM, so we will meet the generals at 3 PM. Let us hope that these meetings are successful and God blesses us in this venture."
    "Marshall, make sure that no one speaks about this outside after the meeting. We do not want an international incident before even completing the planning for the Project. Ensure that this Project is under strict lock-and-key. We don't want any country to join any side, atleast before we start an all out assault."
    "Yes Sir. I'll make sure of it."
    "That will be all Marshall. You are free to go home. I realise it was your holiday but this had to be done. Make sure that you use encrypted and untraceable phones to arrange the meetings."
    "Yes Sir. I'll be taking your leave now."
     
    2 PM IAT
    The King sits with Prince Dominic in one of his more casual offices. "Dom, we are going to start with Project New Dawn. I want you to be present in every meeting I hold. You were in Zoran during the Civil War, and I believe you would have seen some of the Monarchist style of war. They were pretty successful and I believe that we can add a hint of their style to ours and make it even stronger."
    "Of course brother, I am more than happy to join you and chip in from time to time. If I can contribute to the realisation of a Greater Larxian Empire, I am ready to give my all for it."
    "I am glad Dom. You can go to where you were going before I stopped you. You must be late to meet your lady-friend huh." *suggestive expressions*
    "Nooo, it's not like that. I am late though so I'll be leaving. Bye brother. Love you."
    "Go get her brother"
     
    8 PM IAT
    Marshall contacted the King from a secure network, notifying the King that the meetings have been arranged and all the members of the meeting have been asked to leave any kind of electronic devices in their homes or offices to reduce the chances of an espionage attempt. The King was very glad at getting this piece of information. He thought to himself, "Finally we are on track to expand and actually be called the Great Empire of Larxia.
    The King went on to sleep waiting for the next day to initiate Project New Dawn and usher in a new era in Larxia. 
  21. Like
    Chris reacted to Larxia in Project New Dawn (Larxian War of Expansion)   
    16th July 1421
    2 AM IAT
    15 soldiers of the Larxian Special forces, camouflage themselves, and manage to reach the border of Westland and Larxia. They quickly disguise as Westlandian Special Forces and moved back towards Larxia, this time more visible. They went to the border, to cut off a few fences to make it seem like they had entered from there, and also to make sure if someone watched them coming, they would be seen coming from where the border is. The forces proceeded quickly towards La Santino, where they were supposed to attack.
    The Border Patrol had spotted them, and they knew it. Luckily, the Border patrol had been made aware of this operation, and they had a special signal to prove that they were actually Larxians. After some time a military vehicle came, and killed all of the Border Patrol, with the same guns that the special forces were using.
    4 AM IAT
    The LSF soldiers on the mission reached La Santino to the and opened fire. The Larxian Army was notified about the attack by a citizen. There were more than 1000 bodies lining the streets. They had killed the enemies of the state. The soldiers went on a rampage as they shot like maniacs. Now, La Santino was a city, but it wasn't as big as La Marina or New Larxia. So that was a relief for the special forces.
    They made sure that every CCTV camera they passed, had captured the insigna of the Westlandian Army. They were smart in using the guns used by the Westlandian military. They left as much proof as they could, to trace the attack back to Westlandia.
     
    7 AM IAT
    After going on and on for three hours, the Larxian Special Forces went to rest up in a hotel. The Larxian Army had reached La Santino 2 hours back, at around 5 AM. The Larxian Army set up camp just outside the building, with 4 tanks and 8 APCs, ready to blast the 'Westlandians' if they try to escape.
    The Larxian Special Forces were happy that the army had come, and they could just rest. They had thought that the soldiers at the base had been made aware of the operation, when in fact they were not. There were 30 blitz soldiers(training almost resembling that of special forces), who entered the building to kill the 'Westlandians'. They went in, and they weren't fired on. They were surprised as they continued to venture deeper into the hotel. They had commands to cease fire, but they went in anyway.
    Elsewhere, the King sat in his office, on the phone with the General. He hadn't slept all night.
    "Sir, should we bring them back or kill them?", the General asked.
    "Kill them, and kill the soldiers on Border Patrol as well. It is not something I want to do, but we cannot leave any witnesses. Have you made sure that the soldiers on the mission had no close relatives?," the King asked.
    "Yes Sir, no close relatives, and the Border Patrol has already been killed, when the operation started."
    "Good. Kill them all in that case.."
    "Yes Sir."
    The soldiers were now inside the hotel building. They saw that the soldiers were sitting in a conference hall, air conditioner turned on. When they saw the Larxian army, they got even more relaxed. The commander of the group said, "You might be here for us." 
    "Yes we are," the Army captain replied, as they opened fire on the 'Westlandians'. They killed all 15 of them, and lost 5 of their own group.
    10 AM IAT
    King James sat in his office with Marshall and Prince Dominic. He had been awake since 3 AM, sitting in his office and getting real-time updates as to what was happening. He hadn't heard from the General since 7 AM. He was getting restless to know what was happening.
    After a long wait of 3 hours, at 10 AM, the General contacted the King to give him the news.
    "Sir we managed to kill all of them. We kept one alive for a confession, and he is now in military custody."
    "That is good to hear General, but how many did we lose?" the King asked.
    "Sir we lost 13 soldiers in this attack, and 2 others were injured"
    "And what about civilian losses?"
    "Sir, we are not sure yet. We are still counting the civilian casualties, and we have already reached 3350, we have almost completed the counting."
    "Very well. Release a figure at the end of the day."
    "Yes Sir."
    The King then turned to Marshall as he hung up on the General. "Marshall, call a press conference immediately. I will personally release a statement."
    "Yes Sir, right away.
     
    1 PM IAT
    The King walked into the press-conference hall as everyone stood up for him. You could feel the sense of sympathy and anger hanging in the air. The press was already aware of the attack. "Welcome everyone. I will be making a statement regarding the attack on Larxia," the King started, "At 2 AM, 15 Westlandian soldiers entered Southern Larxia through the land border. They first killed 8 Larxian soldiers, who were on border patrol, who they were able to catch off guard. They then proceeded towards La Santino, which was the closest city to the border. In their way to La Santino, they wiped out 3 towns that were between them and La Santino. In these towns, they killed 1,000 Larxians," a collective gasp rose from the crowd as the King continued, "They the proceeded towards La Santino, where they killed many Larxians. The counting is still going on, but we there are 2,350 confirmed deaths in La Santino. We also lost a total of 13 soldiers in the attack. This is a very sad day for all of Larxia, and all the government buildings will be keeping the flag at half-mast, to respect the sacrifice of these soldiers and the death of the innocent citizens. We shall observe a silence of 2 minutes as an ode to our fallen brothers," King James said somberly. After 2 minutes, he continued, " This act of infiltration and targetting civilian places is considered by Larxia a humanitarian crime. This act of aggression towards Larxia will be considered a declaration of war. I would also like to ask the Larxians to support the government and the soldiers in any way you can. I would like the Larxians to prepare with a war in mind. Make sure you have enough supplies to last 2 weeks at a time. The army will be releasing official statements to aide the general population to prepare for the war. Any new conscription are welcome, but they will only be accepted if they are physically capable to fight on the field. There will be other opportunities in the army, like working on the back-lines, helping soldiers, doctors to tend to their wounds, engineers to keep the machines working as smoothly as possible. Some of the most intelligent minds in Larxia are welcome to talk with our Generals and collaborate with them to create new strategies for the army. The Arms Industry will be increasing the amount of equipment they can produce in a given time. I would also like to urge the other countries to support Larxia in this fight against an inhumane government, and help us in this war. Thank you for coming out and be safe." The whole hall erupted into shouts and an uneasiness lingered in the air.
    The King left the hall, to go to his office, followed closely by Marshall and Prince Dominic. "Marshall tell every branch of the Military to prepare for a probable war and now would be a good time to have that meeting you arranged with the economists. We will have to divert some of the funding towards the military. Also tell Garcia to make sure that Westlandia is crawling with Larxian spies.
    "Yes Sir, right away. I will be taking your leave now Sir."
    "Go and take some security with you. You're also one of the most important people of Larxia."
    "Yes Sir."
    "Brother are you sure about what you said in the conference?" Prince Dominic asked, concerned for his brother.
    "Yes I'm very sure brother. It also doesn't matter anymore. I have made a public statement that Larxia is might go to war pretty soon. I just hope we can garner some international help."
     
  22. Like
    Chris reacted to The Warriors of Determination in TWP Chooses..#2   
    I love both cats and dogs, even though I don't have any. I wish there was a both button. Dogs are fun to play with. Cats? You chill with them.
  23. Like
    Chris reacted to Tupmonia in [Factbook] The Kingdom of Tupmonia   
    HISTORY:
     
    First settlers: Circa 700 BF: 
    The first known Tupmonians are known to have settled in modern-day Tupmonia around 2100 years ago. It’s not entirely clear where these settlers came from, but most sources imply that they came from a region south of Tupmonia. They called themselves the Tupans, and they are the first known men to follow Jonism. 
     
    The Golban Clans: As the Tupans expanded farther north they eventually encountered the Golban Clans. The Tupans and Golban Clans attempted peace at first, but after disagreements about the division of land, it sparked several small skirmishes called the Hill Wars (around 510 BF). After a few months of fighting the Clans came out victorious, pushing the Tupans back south. 
     
    The Tupan War and Establishment: 330 BF- 227 BF: 
    As the population grew the Tupans attempted a second expansion into Golban territory, thus leading to another war with the clans known as the Tupan War (327-303). The war lasted for 24 years, but the Tupans came out victorious thanks to the decisive Battle of Progh, led by Ronor Lonebar. The Golban Clans were pushed northwest and most of their land was taken.
     
    After the war, the Tupans decided to establish themselves as a newly built kingdom. Ronor Lonebar was crowned king for his leadership in the Tupan War. He built a formidable city called Lonebar City. A feudalistic society was adopted. Lords and knights were established over time, most of them being rich farmers, merchants, or war heroes. 

     
    Expansion Era: 230 BF- 186 AF:
    After Lonebar City was established, many newly appointed lords had lands granted to them to hold and manage. Over the next few centuries, castles, villages, mines, farms, and roads were built across Tupmonia, along with another city called Greenworth.
     
    Jonism became much more prevalent in Tupmonian society as well. Many Jonals (temples of worship) were built across Tupmonia. The Bymons (priests) and the king at the time (King Gabriel the Holy) established a relationship between the crown and jonal in 57 BF. However, the Jonal held little power politically. 
     
    Although this era mostly saw peace, there were a few rebellions. In 27 AF a small peasant rebellion was launched in a small region in the south because of unfair tax rates and poor treatment by Lord Plow, but it was quickly crushed after a failed attempt to overtake Lord Plow's keep. In 94 AF 2 of the 9 Golban clans decided to revolt because their lands were being used by Tupmonian farmers. The lords of the north and the two clans warred for a few months, but the clans didn’t have the numbers to resist the Tupmonians. 
     
    The expansion finally saw a steady decline at around 180 AF. The crown had a tough time affording further expansion, and Tupmonia’s economic power slightly fell. 
     
    Tykes Rebellion: 186 AF- 211 AF:
    Tykes Rebellion is known to be one of the most pivotal points in Tupmonian history. It saw Lord Tyke, Lord Fenn, and several other lords rebel against the crown after Lord Tykes’ daughter, Sandra Tyke, was kidnapped, raped, and later killed by the king. Several of Lord Tykes’ men and one of his knights were killed trying to protect/save his daughter. Rilwon Fenn, heir to Lord Fenn, the king’s squire, and Sandra Tykes betrothed was also murdered by the king’s men amongst the fighting.
     
    Most Lords throughout Tupmonia stayed loyal to the king out of fear and/or knowing the rebellion was a losing cause. With the rebellion heavily outnumbered, Lord Tyke attempted to ally with the Golban Clans. In return for their men and supplies, the clans would receive better weaponry, horses, gold, and they would receive some land back after the war was won. Five of the remaining eight clans agreed. Although the clans added a significant number of men to the rebellion, they were still outnumbered 2 to 1.
    The Golbans used guerilla warfare tactics, while Lord Tyke used the main force of his men to besiege enemy strongholds.
     
    War raged on for 25 years, but it saw the rebellion victorious. The death count of the war tallied up to around 90,000 total. House Lonebar was overthrown, and House Tyke took control of the crown. Some of the most notable turning points of the war were: The Battle of Horseshoe Road, The Greenworth Siege, The Battle of Silent Swords, and The Fall of Lonebar City. 
     
    The Reconstruction Era: 211 AF- 302 AF:
    After Lord Tyke took control of the crown he denounced House Lonebar of its lands and titles, executed the lords who remained loyal to the Lonebars, pardoned the lords who recognized his victory, and granted lordships and knighthood to men who had big parts in the rebellion. Lord Fenn and Lord Cobb were turned into great lords for their significance in the war, and the Golban Clans received the lands they were promised. However, the kingdom was in disarray. Lonebar City was in ruins, Greenworth sacked, and villages burned. Famines plagued Tupmonia for a year, and it resulted in at least 25,000 deaths.
     
    Lonebar loyalists remained after the war and used the chaos to their advantage. They claimed that House Tyke was to blame for killing the people, and many didn’t like that their land was being given to the Golban Clans. The loyalists formed a small army and called themselves The Kingsmen. They didn't recognize House Tyke as the new royal family. They terrorized newly claimed Golban lands and attacked Tupmonian villages However, they didn't become a major problem until later on. 
     
    It took nearly a century to rebuild Tupmonia back to what it was. When the Reconstruction Era came to an end Tupmonia was split into three different provinces: The East, The West, and The South.  The city of Magnolia was built (the capital of Tupmonia) in The East, and it was named the new royal seat. Greenworth and The South were given to Lord Fenn to govern under the crown. Finally, Lonebar City (renamed Warrington after the rebellion) and The West were given to Lord Cobb to govern under the crown.
     
    The War of the Three Kings: 305 AF- 308 AF:
    As the Reconstruction Era came to an end The Kingsmen had gathered near 3,000 fighting men and the support of most of the people that were moved off the land that was given to the Golbans. Instead of waging war on the Tupmonians (knowing they had nowhere near the numbers and supplies needed for even a chance of victory), the loyalist group decided to wage war against the much less equipped Golban Clans. They planned to take over the Golban lands and form a separate kingdom. The Kingsmen were led by Rob Lonebar, the great-grandson of the last Lonebar king. The king of Tupmonia didn’t intervene. He decided to let them fight it out and would sweep up whatever remained of the Kingsmen. 
     
    The Golban Clans and The Kingsmen warred for around two and a half years. No side held an upper hand, but both sides were weakening fast. In June of 308 AF, King Noah Tyke sent 7,000 men to meet the remaining Kingsmen in the field. The Kingsmen were destroyed within an hour (This battle is known as Lonebars Last Stand). Rob Lonebar was captured and executed two months later. This ended military opposition against the new monarch for centuries to come. 
     
    The Prosper Era: 310 AF- 1048 AF:
    When the Reconstruction Era came to an end, the economy saw a steady rise due to plentiful harvests and successful trade across Tupmonia. The population grew exponentially as well, thus leading to improved and more frequent infrastructure. 
    The near 900 years of growth cemented Tupmonia as an agricultural-driven country. Tupmonia also expanded their trade in this era. Fhaengshia and Tupmonia signed a deal in 1043 (shortly after Giovanniland withdrew from Fhaengshia) that allowed trade between the two nations (the nations traded before but under heavy tolls). The trade deal also allowed Tupmonia to use Fhaengshias ports in return for a percentage of the profits. The deal opened up trade to other nations across the world and it also improved foreign relations. 
     
    Viggo’s Conquest: 564 AF- 577 AF: 
    Although Tupmonia thrived during this era, the Golbans saw more war. Tykes Rebellion, Lonebars Last Stand, and the famines following the wars crippled the Golban population. Only four of the original twelve clans remained when the Prosper Era began. 
    The Loshad clan held 40% of the Golban territory, while the other three clans shared the remaining 60%. The disagreement of land distribution and division of necessities became a big issue amongst the Golbans and created a lot of tension between the clans. Most of the blame was pointed towards the Loshad Clan because of their wealth and holdings. Many accused the Loshads of being Tupmonian loyalists because of their lasting friendship with the Tupmonians after Tykes Rebellion. 
     
    In 564 Viggo Otamar, the leader of the Loshad Clan declared war on the three other Golban Clans. Viggo and the Loshad clan were outnumbered 25,000 to 10,000. The clans warred for 13 years (with no Tupmonian interference) and Viggo came out victorious after the only clan remaining surrendered. The Loshad clan now held 85% of Golban territory and the Svitoy Clan held the remaining land. Viggo is now known as one of the greatest warriors and generals in Golban history. 
     
    The End of Feudalism: 1048 AF-1060 AF: 
    With trade expanding, many towns and cities grew in population as a result. This led to feudal lords holding less power, while the king and the people gained more power. The feudal system quickly became inefficient. Lords attempted to keep their peasants on their manors and lands, this eventually led to several peasant revolts (1049-1058) around the kingdom, most of them being successful. Feudalism was fully abolished in 1060 AF. 
     
    The Modern Age: 1060 AF- Present
    With Feudalism abolished, Tupmonia was now transitioning into a capitalist society. Many Lords lost their power and titles, which led to castles and strongholds being abandoned across Tupmonia. However, lords and knights still existed in society. Many were given military tasks, became politicians, or given local governance authority (but with much less power than before). On the other hand, many smaller knights and lords kept their titles, but they didn’t hold much power at all. 
     
    In 1181 the People's Choice Act was established after a long and strong push for reform. It made changes to the electoral system in Tupmonia. The Tupmonian Legislature was formed as a result, it allowed eligible citizens to vote for people to represent them. Most of the people in the legislature were lords and knights, but that slowly changed over time. Although the legislature had some power, most of their power was for appearance to make it seem like the people had more representation, when in reality most of the power was still held by the king and wardens. 
     
    A major change also came in the Golban Tupmonian relations. In 1247 Golbans were offered Tupmonian citizenship and were given the right to run and vote for positions in government. Most Golbans agreed and a new city was built in Golban territory called Viggo. However there were some that disagreed and formed their own clan and called themselves The Ancient Ones (or Drevniy in Ancient Golban. This clan is still around today and they live in the northern Tupmonian countryside. 
     
    Along with Magnolia, Greenworth, Warrington, and now Viggo a couple more cities were built. Joland (also known as the Holy City) was fully built in Southwest Tupmonia in the year 1285. And Fennview was built in Southeast Tupmonia and completed in the year 1312. An intricate road system was built to connect the cities making transportation a lot easier. 
     
    The modern history of Tupmonia was mostly peaceful, besides some conflict with The Ancient Ones. Tupmonia is now known as a nation with a rich history and is still developing to greatness today.
     
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    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    Overview
    Names:
    Common: The Kingdom of Larxia
    Larxian: El Reino de Larxia
     
    Motto:
    Common: For the Economy and the Environment
    Larxian: Para la Economía y el Medio Ambiente
     
    Location:

     
    Capital City: New Larxia (population: 3,415,634)
    Largest City: New Larxia (population:3,415,634)
     
    Official Languages:
    Larxian
    Common (Foreign Affairs and Trade)
    National Language: Larxian
     
    Ethnic Groups:
    Larxian
    92.34% Andolian Immigrants 3.14% Auran Immigrants 2.09% Native Minorities 1.04% Polaran Immigrants 0.87% Doll-Guldurian Immigrants 0.42%  
     
    Religion:
    Science 85.73% Atheism 10.42% Others 3.85%  
     
    Demonym: Larxian
     
    Government:
    King: King James of Larxia
    Minister of Foreign Affairs: Prince Dominic, Duke of Salaman
    Minister of Interior Affairs: Duke Lionel Jiména of Marća
     
    Total Area: 
    Land Area: 652,664 km2
    Water Area:
    Water %: 
     
    Population: 25,426,293
    Density:  39/km2 (100.9/sq.mi.)
     
    GDP (PPP): $859,815,513,634
    GDP (per capita): $33,816
    Currency: Larxian Dollar (Σ)
     
    National Animal: Falcon
    National Religion: Science
     
    Time Zone: IAT+0
    Traffic Direction: Left-hand Drive
    Calling Code: +3 21
    Internet TLD: .lx
     
    Larxia (Larxian: Larxia), officially known as The Kingdom of Larxia (Larxian: El Reino de Larxia), is a kingdom located in western parts of Andolia. Larxia is the fourth-largest nation in Andolia, covering 652,664 square kilometers. Larxia is the most populated nation of Andolia, with a population of 25,426,293 people. Larxia is divided into 9 states, and 3 Union territories. The capital of Larxia is New Larxia, which is also the most populated city of Larxia, with a population of 3,415,634. Majority of the nation's population belongs to the Larxian ethnic group, with their prominent language being Larxian. There are significant minorities, and immigrants from Polaris, Doll-Guldur, Aura and Andolia alike.
    The land that the Larxians call home has been inhabited for a several thousands of years. The first recorded civilization started here in 3266 BF. In the beginning, there were small kingdoms, bordering each other. There were alliances, trades and animosity. The time from 3266 BF to 1806 BF was very turbulent for the region, as there was a constant grapple for power. Everybody wanted more land, and more power. This made the region very unstable. In 1806 BF the Kingdom of Galitia, won the war against their sworn enemies, the Kingdom of Leonesa, which led to the collapse of the allies of Leonesa. This marked the era of Galitian rule of Larxia, from 1806 BF to 904 BF. The Galitians ruled over present-day Larxia, for almost 1000 years. Following the fall of Galitians, several states emerged. The Galitians were still Kings, but their lands had decreased, by a lot. In around 155 AF, the Galitians, once again rose to power, and invaded the other Kingdoms. By around 470 AF, the Galitians ruled over whole of present-day Larxia, but they did not stop here. They were hungry for more, as they went onto invading other neighbouring kingdoms. At it's peak, The Kingdom of Lercia, as called by the Galitians, spanned from west-to-east, around 725 AF. The empire fell in 1273 AF, with the Kingdom being restricted to current day Larxia.
    Larxia borders Irador to the west and Daskel to the South. The nearest countries by land are Alchera and Hertfordshire & Jammbo. Larxia is considered to be a developed nation with a GDP of $859,815,513,634, led by Technology, Defense, Finance, and Tourism Industries, and a GDP per capita of $33,816, which is moderately ranked among the nations of Esferos. The Larxian military is one of the strongest militaries in the world, with a military budget of $16,336,494,759, and a total of 305,954 personnel. This makes Larxia a very good trading partner, and Larxia has trade treaties with several nations. Larxia is also a founding member of the Andolian Association for Regional Cooperation.
    The way to refer to a citizen of Larxia is as Larxian, which is completely independent of the ethnic group Larxian, which comprises of the majority of the Larxian population. In ancient times there were different Kingdoms, but during the peak of the Galitians, it was called The Empire of Lercia. The current King of Larxia belongs to the Galitian family of rulers.
  25. Like
    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    History
    Larxian history is mainly divided into four large periods: Antiquity(5200-1806 BF), starting with the earliest human influence in Western Andolia, and ending with the formation of the Kingdom of Lercia; the Classical Age(1806-904 BF), which ended with the fall of the Kingdom of Lercia; the Medieval Age(904 BF-155 AF) ending with the rise of Galitians, and re-establishment of Kingdom of Lercia; the Modern Age(155-1273), starting with the expansionist ideologies of the Galitians, and the establishment of the Empire of Lercia, and ending with the fall of the Empire; and the Contemporary age(1273-present), starting with the fall of the Empire.
    Antiquity (5200-1806 BF):
    Antiquity in Larxian history represents the formative period characterized by the earliest human settlements and the gradual development of societies in Western Andolia. It witnessed the rise of various city-states and cultural entities, each with distinct practices and traditions. Trade routes emerged, fostering exchanges of goods and ideas. This era saw the gradual consolidation of power, leading to the eventual establishment of the Kingdom of Lercia. The architecture, artistic expressions, and religious beliefs that emerged during this time laid the foundation for future Larxian cultural identity.
    Key Events:
    Emergence of early settlements and city-states. Development of trade routes and cultural exchanges. Formation of the Kingdom of Lercia as a significant political entity. Classical Age (1806-904 BF):
    The Classical Age is often regarded as a pinnacle of cultural and artistic achievements in Larxian history. Under the reign of the Kingdom of Lercia, the region experienced a period of relative stability and prosperity. It was marked by flourishing arts, notable architectural accomplishments, advancements in philosophy, and the codification of legal systems. However, internal power struggles, external invasions, and socioeconomic disparities gradually weakened the kingdom, ultimately leading to its downfall.
    Key Events:
    Golden era of arts, literature, and philosophy. Expansion and eventual decline of the Kingdom of Lercia. Medieval Age (904 BF-155 AF):
    The Medieval Age was characterized by decentralization and fragmentation following the collapse of the Kingdom of Lercia. Feudal lords, vying for power and control, carved out smaller domains across Larxia. This period witnessed conflicts, shifting alliances, and power struggles among various factions. The rise of the Galitians as a dominant force eventually led to the reunification and re-establishment of the Kingdom of Lercia, bringing a semblance of stability to the region.
    Key Events:
    Feudal conflicts and power struggles. Rise of the Galitians and re-establishment of the Kingdom of Lercia. Modern Age (155-1273):
    Description: The Modern Age marked a transformative period in Larxian history with the rise of the Galitians and the subsequent establishment of the Empire of Lercia. The Galitians, driven by expansionist ambitions, embarked on conquests, assimilating diverse cultures and territories into their empire. This era saw significant advancements in governance, infrastructure, and the arts. However, the Empire faced internal challenges, including revolts and external threats, leading to its eventual collapse.
    Key Events:
    Rise of the Empire of Lercia through Galitian expansion. Internal strife and external pressures leading to the Empire's downfall. Contemporary Age (1273-present):
    Description: The Contemporary Age commenced with the disintegration of the Empire of Lercia, plunging Larxia into a period of political upheaval and uncertainty. Various factions, regional powers, and emerging ideologies competed for control, resulting in a fragmented political landscape. This era is marked by attempts to redefine Larxian identity, establish new forms of governance, and navigate the challenges of a rapidly changing world.
    Key Events:
    Political fragmentation and shifting alliances. Ongoing efforts to redefine Larxian identity and governance structures.
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