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Chris

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  1. Like
    Chris reacted to Larxia in TWP Chooses..#3   
    Option D. All of the above
     
  2. Like
    Chris reacted to Fhaengshia in The Fires of 762   
    In November of 762AF, the final pushes of Giovannilandian forces into the mainland territory of Gheffian would see the surrender of King Soetihn to Emperor Giovanni. Crown Prince Meisinh who was leading the forces in Gheffian ordered a retreat through the forest into Shenia to attempt to build back for a counterattack that would never come. Similar to the 36AF and 84AF attacks from Shenia into the then Kingdom of Gheffa, the forest along the border was set ablaze. 
    Gheffian Poet Leiluo wrote of the fires:
    Lost in the fires of that night, Now ash resting on a new plains, Those surviving fled in fright, A forest burned, a people shamed, Quick as it was, memory fools us, Lasting an eternity of smoke and flame, The fire’s out, but now we discuss, A new emperor, our land entrained, To suffer the lashing of whips and tongues, And last each night, eyes inflamed, Keep your neck straight, lest it be hung, We live as cattle now, without aim, Were we abandoned, left alone, A prince locked deep, in the mountains, Parental sins, for which he must atone, A nation burned, a dynasty shamed.  
  3. Like
    Chris reacted to Larxia in Project New Dawn (Larxian War of Expansion)   
    10th July 1421
    4 AM  IAT
    The King sleeps in one of the many bedrooms in his house, the historic Windlar Castle. The King seems to be engrossed in a dream as we see him sleep in a weird position. We believe the King is dreaming about the Old Larxian Empire yet again. It has been exactly 2 months since the people of Larxia voted to abolish the democracy and transfer all power to the King. At that time the King had made a promise to the Larxian populace, saying that he would do his absolute best to realise the might of the Historical Larxian Empire.
     
    8 AM IAT
    The King had woken up at around 6.30 AM and he was in his office, by 7.30 AM. The office of the King was in the West wing of the Windlar Castle. King James called Jamie Marshall, his most trusted advisor, and asked him to come to the Oval Office on the top floor of the west wing. Jamie Marshall lived pretty close to the Castle and was able to make it by 8 AM after clearing the security outside the Castle. King James commanded Marshall, "Arrange a meeting with my Economic advisor and some top Larxian economists as quickly as possible. Make sure to only call them if they do agree to not talk about what happens in the meetings. Once we're done I want you to arrange another meeting with the Military Generals. You will be present in all the meetings, you are my most trusted advisor."
    "Your Highness, are we going to start Project New Dawn?"
    "Yes Marshall, we shall start the Project, but first I need to know the economic implications and we also need to be aware of the costs we will incur from this project. We need to ask the generals if we will need to increase the Military Budget a little to make a Larxian victory more probable."
    "Understood Sir. I will arrange the meetings you have asked for, tomorrow. The meeting with the economists will start at 10 AM and we expect it to go on till 1 PM, so we will meet the generals at 3 PM. Let us hope that these meetings are successful and God blesses us in this venture."
    "Marshall, make sure that no one speaks about this outside after the meeting. We do not want an international incident before even completing the planning for the Project. Ensure that this Project is under strict lock-and-key. We don't want any country to join any side, atleast before we start an all out assault."
    "Yes Sir. I'll make sure of it."
    "That will be all Marshall. You are free to go home. I realise it was your holiday but this had to be done. Make sure that you use encrypted and untraceable phones to arrange the meetings."
    "Yes Sir. I'll be taking your leave now."
     
    2 PM IAT
    The King sits with Prince Dominic in one of his more casual offices. "Dom, we are going to start with Project New Dawn. I want you to be present in every meeting I hold. You were in Zoran during the Civil War, and I believe you would have seen some of the Monarchist style of war. They were pretty successful and I believe that we can add a hint of their style to ours and make it even stronger."
    "Of course brother, I am more than happy to join you and chip in from time to time. If I can contribute to the realisation of a Greater Larxian Empire, I am ready to give my all for it."
    "I am glad Dom. You can go to where you were going before I stopped you. You must be late to meet your lady-friend huh." *suggestive expressions*
    "Nooo, it's not like that. I am late though so I'll be leaving. Bye brother. Love you."
    "Go get her brother"
     
    8 PM IAT
    Marshall contacted the King from a secure network, notifying the King that the meetings have been arranged and all the members of the meeting have been asked to leave any kind of electronic devices in their homes or offices to reduce the chances of an espionage attempt. The King was very glad at getting this piece of information. He thought to himself, "Finally we are on track to expand and actually be called the Great Empire of Larxia.
    The King went on to sleep waiting for the next day to initiate Project New Dawn and usher in a new era in Larxia. 
  4. Like
    Chris reacted to Larxia in Project New Dawn (Larxian War of Expansion)   
    16th July 1421
    2 AM IAT
    15 soldiers of the Larxian Special forces, camouflage themselves, and manage to reach the border of Westland and Larxia. They quickly disguise as Westlandian Special Forces and moved back towards Larxia, this time more visible. They went to the border, to cut off a few fences to make it seem like they had entered from there, and also to make sure if someone watched them coming, they would be seen coming from where the border is. The forces proceeded quickly towards La Santino, where they were supposed to attack.
    The Border Patrol had spotted them, and they knew it. Luckily, the Border patrol had been made aware of this operation, and they had a special signal to prove that they were actually Larxians. After some time a military vehicle came, and killed all of the Border Patrol, with the same guns that the special forces were using.
    4 AM IAT
    The LSF soldiers on the mission reached La Santino to the and opened fire. The Larxian Army was notified about the attack by a citizen. There were more than 1000 bodies lining the streets. They had killed the enemies of the state. The soldiers went on a rampage as they shot like maniacs. Now, La Santino was a city, but it wasn't as big as La Marina or New Larxia. So that was a relief for the special forces.
    They made sure that every CCTV camera they passed, had captured the insigna of the Westlandian Army. They were smart in using the guns used by the Westlandian military. They left as much proof as they could, to trace the attack back to Westlandia.
     
    7 AM IAT
    After going on and on for three hours, the Larxian Special Forces went to rest up in a hotel. The Larxian Army had reached La Santino 2 hours back, at around 5 AM. The Larxian Army set up camp just outside the building, with 4 tanks and 8 APCs, ready to blast the 'Westlandians' if they try to escape.
    The Larxian Special Forces were happy that the army had come, and they could just rest. They had thought that the soldiers at the base had been made aware of the operation, when in fact they were not. There were 30 blitz soldiers(training almost resembling that of special forces), who entered the building to kill the 'Westlandians'. They went in, and they weren't fired on. They were surprised as they continued to venture deeper into the hotel. They had commands to cease fire, but they went in anyway.
    Elsewhere, the King sat in his office, on the phone with the General. He hadn't slept all night.
    "Sir, should we bring them back or kill them?", the General asked.
    "Kill them, and kill the soldiers on Border Patrol as well. It is not something I want to do, but we cannot leave any witnesses. Have you made sure that the soldiers on the mission had no close relatives?," the King asked.
    "Yes Sir, no close relatives, and the Border Patrol has already been killed, when the operation started."
    "Good. Kill them all in that case.."
    "Yes Sir."
    The soldiers were now inside the hotel building. They saw that the soldiers were sitting in a conference hall, air conditioner turned on. When they saw the Larxian army, they got even more relaxed. The commander of the group said, "You might be here for us." 
    "Yes we are," the Army captain replied, as they opened fire on the 'Westlandians'. They killed all 15 of them, and lost 5 of their own group.
    10 AM IAT
    King James sat in his office with Marshall and Prince Dominic. He had been awake since 3 AM, sitting in his office and getting real-time updates as to what was happening. He hadn't heard from the General since 7 AM. He was getting restless to know what was happening.
    After a long wait of 3 hours, at 10 AM, the General contacted the King to give him the news.
    "Sir we managed to kill all of them. We kept one alive for a confession, and he is now in military custody."
    "That is good to hear General, but how many did we lose?" the King asked.
    "Sir we lost 13 soldiers in this attack, and 2 others were injured"
    "And what about civilian losses?"
    "Sir, we are not sure yet. We are still counting the civilian casualties, and we have already reached 3350, we have almost completed the counting."
    "Very well. Release a figure at the end of the day."
    "Yes Sir."
    The King then turned to Marshall as he hung up on the General. "Marshall, call a press conference immediately. I will personally release a statement."
    "Yes Sir, right away.
     
    1 PM IAT
    The King walked into the press-conference hall as everyone stood up for him. You could feel the sense of sympathy and anger hanging in the air. The press was already aware of the attack. "Welcome everyone. I will be making a statement regarding the attack on Larxia," the King started, "At 2 AM, 15 Westlandian soldiers entered Southern Larxia through the land border. They first killed 8 Larxian soldiers, who were on border patrol, who they were able to catch off guard. They then proceeded towards La Santino, which was the closest city to the border. In their way to La Santino, they wiped out 3 towns that were between them and La Santino. In these towns, they killed 1,000 Larxians," a collective gasp rose from the crowd as the King continued, "They the proceeded towards La Santino, where they killed many Larxians. The counting is still going on, but we there are 2,350 confirmed deaths in La Santino. We also lost a total of 13 soldiers in the attack. This is a very sad day for all of Larxia, and all the government buildings will be keeping the flag at half-mast, to respect the sacrifice of these soldiers and the death of the innocent citizens. We shall observe a silence of 2 minutes as an ode to our fallen brothers," King James said somberly. After 2 minutes, he continued, " This act of infiltration and targetting civilian places is considered by Larxia a humanitarian crime. This act of aggression towards Larxia will be considered a declaration of war. I would also like to ask the Larxians to support the government and the soldiers in any way you can. I would like the Larxians to prepare with a war in mind. Make sure you have enough supplies to last 2 weeks at a time. The army will be releasing official statements to aide the general population to prepare for the war. Any new conscription are welcome, but they will only be accepted if they are physically capable to fight on the field. There will be other opportunities in the army, like working on the back-lines, helping soldiers, doctors to tend to their wounds, engineers to keep the machines working as smoothly as possible. Some of the most intelligent minds in Larxia are welcome to talk with our Generals and collaborate with them to create new strategies for the army. The Arms Industry will be increasing the amount of equipment they can produce in a given time. I would also like to urge the other countries to support Larxia in this fight against an inhumane government, and help us in this war. Thank you for coming out and be safe." The whole hall erupted into shouts and an uneasiness lingered in the air.
    The King left the hall, to go to his office, followed closely by Marshall and Prince Dominic. "Marshall tell every branch of the Military to prepare for a probable war and now would be a good time to have that meeting you arranged with the economists. We will have to divert some of the funding towards the military. Also tell Garcia to make sure that Westlandia is crawling with Larxian spies.
    "Yes Sir, right away. I will be taking your leave now Sir."
    "Go and take some security with you. You're also one of the most important people of Larxia."
    "Yes Sir."
    "Brother are you sure about what you said in the conference?" Prince Dominic asked, concerned for his brother.
    "Yes I'm very sure brother. It also doesn't matter anymore. I have made a public statement that Larxia is might go to war pretty soon. I just hope we can garner some international help."
     
  5. Like
    Chris reacted to The Warriors of Determination in TWP Chooses..#2   
    I love both cats and dogs, even though I don't have any. I wish there was a both button. Dogs are fun to play with. Cats? You chill with them.
  6. Like
    Chris reacted to Tupmonia in [Factbook] The Kingdom of Tupmonia   
    HISTORY:
     
    First settlers: Circa 700 BF: 
    The first known Tupmonians are known to have settled in modern-day Tupmonia around 2100 years ago. It’s not entirely clear where these settlers came from, but most sources imply that they came from a region south of Tupmonia. They called themselves the Tupans, and they are the first known men to follow Jonism. 
     
    The Golban Clans: As the Tupans expanded farther north they eventually encountered the Golban Clans. The Tupans and Golban Clans attempted peace at first, but after disagreements about the division of land, it sparked several small skirmishes called the Hill Wars (around 510 BF). After a few months of fighting the Clans came out victorious, pushing the Tupans back south. 
     
    The Tupan War and Establishment: 330 BF- 227 BF: 
    As the population grew the Tupans attempted a second expansion into Golban territory, thus leading to another war with the clans known as the Tupan War (327-303). The war lasted for 24 years, but the Tupans came out victorious thanks to the decisive Battle of Progh, led by Ronor Lonebar. The Golban Clans were pushed northwest and most of their land was taken.
     
    After the war, the Tupans decided to establish themselves as a newly built kingdom. Ronor Lonebar was crowned king for his leadership in the Tupan War. He built a formidable city called Lonebar City. A feudalistic society was adopted. Lords and knights were established over time, most of them being rich farmers, merchants, or war heroes. 

     
    Expansion Era: 230 BF- 186 AF:
    After Lonebar City was established, many newly appointed lords had lands granted to them to hold and manage. Over the next few centuries, castles, villages, mines, farms, and roads were built across Tupmonia, along with another city called Greenworth.
     
    Jonism became much more prevalent in Tupmonian society as well. Many Jonals (temples of worship) were built across Tupmonia. The Bymons (priests) and the king at the time (King Gabriel the Holy) established a relationship between the crown and jonal in 57 BF. However, the Jonal held little power politically. 
     
    Although this era mostly saw peace, there were a few rebellions. In 27 AF a small peasant rebellion was launched in a small region in the south because of unfair tax rates and poor treatment by Lord Plow, but it was quickly crushed after a failed attempt to overtake Lord Plow's keep. In 94 AF 2 of the 9 Golban clans decided to revolt because their lands were being used by Tupmonian farmers. The lords of the north and the two clans warred for a few months, but the clans didn’t have the numbers to resist the Tupmonians. 
     
    The expansion finally saw a steady decline at around 180 AF. The crown had a tough time affording further expansion, and Tupmonia’s economic power slightly fell. 
     
    Tykes Rebellion: 186 AF- 211 AF:
    Tykes Rebellion is known to be one of the most pivotal points in Tupmonian history. It saw Lord Tyke, Lord Fenn, and several other lords rebel against the crown after Lord Tykes’ daughter, Sandra Tyke, was kidnapped, raped, and later killed by the king. Several of Lord Tykes’ men and one of his knights were killed trying to protect/save his daughter. Rilwon Fenn, heir to Lord Fenn, the king’s squire, and Sandra Tykes betrothed was also murdered by the king’s men amongst the fighting.
     
    Most Lords throughout Tupmonia stayed loyal to the king out of fear and/or knowing the rebellion was a losing cause. With the rebellion heavily outnumbered, Lord Tyke attempted to ally with the Golban Clans. In return for their men and supplies, the clans would receive better weaponry, horses, gold, and they would receive some land back after the war was won. Five of the remaining eight clans agreed. Although the clans added a significant number of men to the rebellion, they were still outnumbered 2 to 1.
    The Golbans used guerilla warfare tactics, while Lord Tyke used the main force of his men to besiege enemy strongholds.
     
    War raged on for 25 years, but it saw the rebellion victorious. The death count of the war tallied up to around 90,000 total. House Lonebar was overthrown, and House Tyke took control of the crown. Some of the most notable turning points of the war were: The Battle of Horseshoe Road, The Greenworth Siege, The Battle of Silent Swords, and The Fall of Lonebar City. 
     
    The Reconstruction Era: 211 AF- 302 AF:
    After Lord Tyke took control of the crown he denounced House Lonebar of its lands and titles, executed the lords who remained loyal to the Lonebars, pardoned the lords who recognized his victory, and granted lordships and knighthood to men who had big parts in the rebellion. Lord Fenn and Lord Cobb were turned into great lords for their significance in the war, and the Golban Clans received the lands they were promised. However, the kingdom was in disarray. Lonebar City was in ruins, Greenworth sacked, and villages burned. Famines plagued Tupmonia for a year, and it resulted in at least 25,000 deaths.
     
    Lonebar loyalists remained after the war and used the chaos to their advantage. They claimed that House Tyke was to blame for killing the people, and many didn’t like that their land was being given to the Golban Clans. The loyalists formed a small army and called themselves The Kingsmen. They didn't recognize House Tyke as the new royal family. They terrorized newly claimed Golban lands and attacked Tupmonian villages However, they didn't become a major problem until later on. 
     
    It took nearly a century to rebuild Tupmonia back to what it was. When the Reconstruction Era came to an end Tupmonia was split into three different provinces: The East, The West, and The South.  The city of Magnolia was built (the capital of Tupmonia) in The East, and it was named the new royal seat. Greenworth and The South were given to Lord Fenn to govern under the crown. Finally, Lonebar City (renamed Warrington after the rebellion) and The West were given to Lord Cobb to govern under the crown.
     
    The War of the Three Kings: 305 AF- 308 AF:
    As the Reconstruction Era came to an end The Kingsmen had gathered near 3,000 fighting men and the support of most of the people that were moved off the land that was given to the Golbans. Instead of waging war on the Tupmonians (knowing they had nowhere near the numbers and supplies needed for even a chance of victory), the loyalist group decided to wage war against the much less equipped Golban Clans. They planned to take over the Golban lands and form a separate kingdom. The Kingsmen were led by Rob Lonebar, the great-grandson of the last Lonebar king. The king of Tupmonia didn’t intervene. He decided to let them fight it out and would sweep up whatever remained of the Kingsmen. 
     
    The Golban Clans and The Kingsmen warred for around two and a half years. No side held an upper hand, but both sides were weakening fast. In June of 308 AF, King Noah Tyke sent 7,000 men to meet the remaining Kingsmen in the field. The Kingsmen were destroyed within an hour (This battle is known as Lonebars Last Stand). Rob Lonebar was captured and executed two months later. This ended military opposition against the new monarch for centuries to come. 
     
    The Prosper Era: 310 AF- 1048 AF:
    When the Reconstruction Era came to an end, the economy saw a steady rise due to plentiful harvests and successful trade across Tupmonia. The population grew exponentially as well, thus leading to improved and more frequent infrastructure. 
    The near 900 years of growth cemented Tupmonia as an agricultural-driven country. Tupmonia also expanded their trade in this era. Fhaengshia and Tupmonia signed a deal in 1043 (shortly after Giovanniland withdrew from Fhaengshia) that allowed trade between the two nations (the nations traded before but under heavy tolls). The trade deal also allowed Tupmonia to use Fhaengshias ports in return for a percentage of the profits. The deal opened up trade to other nations across the world and it also improved foreign relations. 
     
    Viggo’s Conquest: 564 AF- 577 AF: 
    Although Tupmonia thrived during this era, the Golbans saw more war. Tykes Rebellion, Lonebars Last Stand, and the famines following the wars crippled the Golban population. Only four of the original twelve clans remained when the Prosper Era began. 
    The Loshad clan held 40% of the Golban territory, while the other three clans shared the remaining 60%. The disagreement of land distribution and division of necessities became a big issue amongst the Golbans and created a lot of tension between the clans. Most of the blame was pointed towards the Loshad Clan because of their wealth and holdings. Many accused the Loshads of being Tupmonian loyalists because of their lasting friendship with the Tupmonians after Tykes Rebellion. 
     
    In 564 Viggo Otamar, the leader of the Loshad Clan declared war on the three other Golban Clans. Viggo and the Loshad clan were outnumbered 25,000 to 10,000. The clans warred for 13 years (with no Tupmonian interference) and Viggo came out victorious after the only clan remaining surrendered. The Loshad clan now held 85% of Golban territory and the Svitoy Clan held the remaining land. Viggo is now known as one of the greatest warriors and generals in Golban history. 
     
    The End of Feudalism: 1048 AF-1060 AF: 
    With trade expanding, many towns and cities grew in population as a result. This led to feudal lords holding less power, while the king and the people gained more power. The feudal system quickly became inefficient. Lords attempted to keep their peasants on their manors and lands, this eventually led to several peasant revolts (1049-1058) around the kingdom, most of them being successful. Feudalism was fully abolished in 1060 AF. 
     
    The Modern Age: 1060 AF- Present
    With Feudalism abolished, Tupmonia was now transitioning into a capitalist society. Many Lords lost their power and titles, which led to castles and strongholds being abandoned across Tupmonia. However, lords and knights still existed in society. Many were given military tasks, became politicians, or given local governance authority (but with much less power than before). On the other hand, many smaller knights and lords kept their titles, but they didn’t hold much power at all. 
     
    In 1181 the People's Choice Act was established after a long and strong push for reform. It made changes to the electoral system in Tupmonia. The Tupmonian Legislature was formed as a result, it allowed eligible citizens to vote for people to represent them. Most of the people in the legislature were lords and knights, but that slowly changed over time. Although the legislature had some power, most of their power was for appearance to make it seem like the people had more representation, when in reality most of the power was still held by the king and wardens. 
     
    A major change also came in the Golban Tupmonian relations. In 1247 Golbans were offered Tupmonian citizenship and were given the right to run and vote for positions in government. Most Golbans agreed and a new city was built in Golban territory called Viggo. However there were some that disagreed and formed their own clan and called themselves The Ancient Ones (or Drevniy in Ancient Golban. This clan is still around today and they live in the northern Tupmonian countryside. 
     
    Along with Magnolia, Greenworth, Warrington, and now Viggo a couple more cities were built. Joland (also known as the Holy City) was fully built in Southwest Tupmonia in the year 1285. And Fennview was built in Southeast Tupmonia and completed in the year 1312. An intricate road system was built to connect the cities making transportation a lot easier. 
     
    The modern history of Tupmonia was mostly peaceful, besides some conflict with The Ancient Ones. Tupmonia is now known as a nation with a rich history and is still developing to greatness today.
     
  7. Like
    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    Overview
    Names:
    Common: The Kingdom of Larxia
    Larxian: El Reino de Larxia
     
    Motto:
    Common: For the Economy and the Environment
    Larxian: Para la Economía y el Medio Ambiente
     
    Location:

     
    Capital City: New Larxia (population: 3,415,634)
    Largest City: New Larxia (population:3,415,634)
     
    Official Languages:
    Larxian
    Common (Foreign Affairs and Trade)
    National Language: Larxian
     
    Ethnic Groups:
    Larxian
    92.34% Andolian Immigrants 3.14% Auran Immigrants 2.09% Native Minorities 1.04% Polaran Immigrants 0.87% Doll-Guldurian Immigrants 0.42%  
     
    Religion:
    Science 85.73% Atheism 10.42% Others 3.85%  
     
    Demonym: Larxian
     
    Government:
    King: King James of Larxia
    Minister of Foreign Affairs: Prince Dominic, Duke of Salaman
    Minister of Interior Affairs: Duke Lionel Jiména of Marća
     
    Total Area: 
    Land Area: 652,664 km2
    Water Area:
    Water %: 
     
    Population: 25,426,293
    Density:  39/km2 (100.9/sq.mi.)
     
    GDP (PPP): $859,815,513,634
    GDP (per capita): $33,816
    Currency: Larxian Dollar (Σ)
     
    National Animal: Falcon
    National Religion: Science
     
    Time Zone: IAT+0
    Traffic Direction: Left-hand Drive
    Calling Code: +3 21
    Internet TLD: .lx
     
    Larxia (Larxian: Larxia), officially known as The Kingdom of Larxia (Larxian: El Reino de Larxia), is a kingdom located in western parts of Andolia. Larxia is the fourth-largest nation in Andolia, covering 652,664 square kilometers. Larxia is the most populated nation of Andolia, with a population of 25,426,293 people. Larxia is divided into 9 states, and 3 Union territories. The capital of Larxia is New Larxia, which is also the most populated city of Larxia, with a population of 3,415,634. Majority of the nation's population belongs to the Larxian ethnic group, with their prominent language being Larxian. There are significant minorities, and immigrants from Polaris, Doll-Guldur, Aura and Andolia alike.
    The land that the Larxians call home has been inhabited for a several thousands of years. The first recorded civilization started here in 3266 BF. In the beginning, there were small kingdoms, bordering each other. There were alliances, trades and animosity. The time from 3266 BF to 1806 BF was very turbulent for the region, as there was a constant grapple for power. Everybody wanted more land, and more power. This made the region very unstable. In 1806 BF the Kingdom of Galitia, won the war against their sworn enemies, the Kingdom of Leonesa, which led to the collapse of the allies of Leonesa. This marked the era of Galitian rule of Larxia, from 1806 BF to 904 BF. The Galitians ruled over present-day Larxia, for almost 1000 years. Following the fall of Galitians, several states emerged. The Galitians were still Kings, but their lands had decreased, by a lot. In around 155 AF, the Galitians, once again rose to power, and invaded the other Kingdoms. By around 470 AF, the Galitians ruled over whole of present-day Larxia, but they did not stop here. They were hungry for more, as they went onto invading other neighbouring kingdoms. At it's peak, The Kingdom of Lercia, as called by the Galitians, spanned from west-to-east, around 725 AF. The empire fell in 1273 AF, with the Kingdom being restricted to current day Larxia.
    Larxia borders Irador to the west and Daskel to the South. The nearest countries by land are Alchera and Hertfordshire & Jammbo. Larxia is considered to be a developed nation with a GDP of $859,815,513,634, led by Technology, Defense, Finance, and Tourism Industries, and a GDP per capita of $33,816, which is moderately ranked among the nations of Esferos. The Larxian military is one of the strongest militaries in the world, with a military budget of $16,336,494,759, and a total of 305,954 personnel. This makes Larxia a very good trading partner, and Larxia has trade treaties with several nations. Larxia is also a founding member of the Andolian Association for Regional Cooperation.
    The way to refer to a citizen of Larxia is as Larxian, which is completely independent of the ethnic group Larxian, which comprises of the majority of the Larxian population. In ancient times there were different Kingdoms, but during the peak of the Galitians, it was called The Empire of Lercia. The current King of Larxia belongs to the Galitian family of rulers.
  8. Like
    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    History
    Larxian history is mainly divided into four large periods: Antiquity(5200-1806 BF), starting with the earliest human influence in Western Andolia, and ending with the formation of the Kingdom of Lercia; the Classical Age(1806-904 BF), which ended with the fall of the Kingdom of Lercia; the Medieval Age(904 BF-155 AF) ending with the rise of Galitians, and re-establishment of Kingdom of Lercia; the Modern Age(155-1273), starting with the expansionist ideologies of the Galitians, and the establishment of the Empire of Lercia, and ending with the fall of the Empire; and the Contemporary age(1273-present), starting with the fall of the Empire.
    Antiquity (5200-1806 BF):
    Antiquity in Larxian history represents the formative period characterized by the earliest human settlements and the gradual development of societies in Western Andolia. It witnessed the rise of various city-states and cultural entities, each with distinct practices and traditions. Trade routes emerged, fostering exchanges of goods and ideas. This era saw the gradual consolidation of power, leading to the eventual establishment of the Kingdom of Lercia. The architecture, artistic expressions, and religious beliefs that emerged during this time laid the foundation for future Larxian cultural identity.
    Key Events:
    Emergence of early settlements and city-states. Development of trade routes and cultural exchanges. Formation of the Kingdom of Lercia as a significant political entity. Classical Age (1806-904 BF):
    The Classical Age is often regarded as a pinnacle of cultural and artistic achievements in Larxian history. Under the reign of the Kingdom of Lercia, the region experienced a period of relative stability and prosperity. It was marked by flourishing arts, notable architectural accomplishments, advancements in philosophy, and the codification of legal systems. However, internal power struggles, external invasions, and socioeconomic disparities gradually weakened the kingdom, ultimately leading to its downfall.
    Key Events:
    Golden era of arts, literature, and philosophy. Expansion and eventual decline of the Kingdom of Lercia. Medieval Age (904 BF-155 AF):
    The Medieval Age was characterized by decentralization and fragmentation following the collapse of the Kingdom of Lercia. Feudal lords, vying for power and control, carved out smaller domains across Larxia. This period witnessed conflicts, shifting alliances, and power struggles among various factions. The rise of the Galitians as a dominant force eventually led to the reunification and re-establishment of the Kingdom of Lercia, bringing a semblance of stability to the region.
    Key Events:
    Feudal conflicts and power struggles. Rise of the Galitians and re-establishment of the Kingdom of Lercia. Modern Age (155-1273):
    Description: The Modern Age marked a transformative period in Larxian history with the rise of the Galitians and the subsequent establishment of the Empire of Lercia. The Galitians, driven by expansionist ambitions, embarked on conquests, assimilating diverse cultures and territories into their empire. This era saw significant advancements in governance, infrastructure, and the arts. However, the Empire faced internal challenges, including revolts and external threats, leading to its eventual collapse.
    Key Events:
    Rise of the Empire of Lercia through Galitian expansion. Internal strife and external pressures leading to the Empire's downfall. Contemporary Age (1273-present):
    Description: The Contemporary Age commenced with the disintegration of the Empire of Lercia, plunging Larxia into a period of political upheaval and uncertainty. Various factions, regional powers, and emerging ideologies competed for control, resulting in a fragmented political landscape. This era is marked by attempts to redefine Larxian identity, establish new forms of governance, and navigate the challenges of a rapidly changing world.
    Key Events:
    Political fragmentation and shifting alliances. Ongoing efforts to redefine Larxian identity and governance structures.
  9. Like
    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    The Kingdom of Larxia
     
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    Chris reacted to Larxia in [FACTBOOK] The Kingdom of Larxia   
    Government
     Larxia is a Complete Monarchy, which means that the Monarch is the head of state, and the head of the government. King James of Larxia is the reigning monarch, ruling over the nation since 1402, ever since his father, King Maddy III died. Larxia was previously a Parliamentary Constitutional Monarchy, meaning the King was the head of state, but the President was the head of the government, but that system was abolished by a popular vote in 1421, transferring all power to the monarch, King James. The last President of Larxia was President Jules McEnroe, who was in office from 1415-1421, serving one and a half terms. The nation has government divided into Executive, Legislative and Judiciary branches, and a fourth branch, called the Royal Council, though the layout of these divisions is rather unique as compared to other nations of the world.
     
    Branches
    Executive Branch
    The Executive Branch of Larxia is comprised of the King at the national level, Governors at the provincial level and Mayors at the city/district level. The Governors and Mayors are elected for a 4 year term with same rules. They can form their own cabinets composed of ministers to aid in the governing of their provinces. The usual size of the cabinet averages from 12-16 members. Quite a few Nobles participate in the Gubernatorial elections, and there are many Governors currently in office, who belong to one or the other Noble Families.
    Legislative Branch
    The Legislative Branch, now this is interesting. What is the point of having a separate Legislative Branch in a complete Monarchy? That is a valid question. When the powers of the President were transferred to the King, the role of the President became obsolete, but as a politician, the 73 year old Mr. McEnroe is one of the most seasoned politicians in Larxia. The King understood that too, so instead of abolishing the Parliament completely, he removed the upper house of the Parliament, but kept the Lower House intact, and increased the number of politicians who can get elected to the Parliament. The King wanted the people of Larxia to be heard, so he kept a little shadow of the previous democracy alive in the form of the House of Commons. The purpose of this body is to bring the populations demands, grievances, suggestions and requests to the Monarch's notice. This idea was very well recepted by the public and politicians alike. This body cannot pass any laws without the Monarch's approval, but can pass the idea of the law forward to the Monarch. The House can only pass laws in special situations, like having the Monarch's permission beforehand, or in case of an internal strife. In such cases, the proposal must be put to vote, and can only be passed if it receives 2/3rd majority, which is then sent to the King to sign, and the King may suggest some changes to the proposal if he seems it fit. This makes the Legislative Branch unicameral.
    Judiciary Branch
    The Judiciary Branch of Larxia is based on the Common Law, and this legal system is codified and protected by the Constitution of Larxia, a set of laws that all the courts, legislative bodies and even the King must follow. The Supreme Court of Larxia is situated in New Larxia. Every Province has a High Court in their respective capital cities. Some states are so small that they share a High Court, which is situated in one of the provinces capital city. There are different courts for the Executive and Military affairs. The Judges of Larxia are appointed by the King, and by the House of Commons by popular vote. The Chief Justice of Larxia is appointed by the King.
    The Royal Council
    The Royal Council is the fourth branch of Larxian government. This council consists of military strategists, economists, politicians and religious leaders. This is a cabinet equivalent which is appointed by the King, to help him in the governance of Larxia. The different sectors and ministries are still there, only the democratic government was abolished. The King has given portfolios to the members of this Council in a bid to delegate work to different people. In order to ensure that no community feels left out, every political party is given equal number of seats on the council. 
     
    Diplomacy
    The Larxian International Relations are mainly characterized by peaceful intervention, international cooperation and peaceful settlement of conflicts. These principles are given up only if the situation is absolutely dire. The nations Foreign Affairs are headed by the Foreign Minister, currently Prince Dominic, Duke of Salaman. The Royal Council and the House of Commons may advise the Prince on various matters. Any International Treaty or change to the foreign policy must be approved and signed off on by the King. The nation is friendly to most countries, without any particular exceptions. Larxia is one of the founding members of the newly established Andolian Association for Regional Cooperation(AARC), and while it is rather new(as of August 1421), The AARC will surely see an increase in popularity as the World descends into chaos in the near future.
    Despite being a fundamentally peaceful nation, Larxia fields a sizable military, with a total of 305,954 personnel, which is one of the largest armed forces in the world, and the largest in Andolia. There is a Compulsory Service for atleast 2 years, meaning every citizen must serve in any branch of the armed forces for at least 2 years between the age of 18 and 35. A large amount of the Military budget is spent on military technology and production of military vehicles and armaments. A total of $16,336,494,759(1.9% of GDP). The current iteration and doctrine of the Larxian Armed Forces were created in the year 1259, after the passage of National Security Agreement. Since the creation of NSA, Larxia has not been a part of any conflict, instead participating in peacekeeping efforts and humanitarian missions across the world. The nation has, in some cases, supported certain factions in foreign Civil Wars, sending them funds, weapons and sharing intelligence and technology with them. The Larxian Army has 231,511 enlisted personnel, the Air Force has 50,821 personnel, and the Navy has 23,622 personnel. Furthermore, there is an estimate number of 200,000 reserve forces, which are to conscripted in case of a foreign invasion, or a civil war.
  11. Like
    Chris reacted to Giovanniland in [Factbook] The Kingdom of Giovanniland (under maintenance)   
    Culture
    The culture of Giovanniland is very rich and diverse, with influences from the ancient Lavandulan city-states, Saint Markian traders that founded Arvonia, indigenous cultures of Aura and Andolia, neighbor nations such as Blue Bubble, and most recently immigrants from various continents. Regional cultures can be quite different from each other, especially due to the north-south divide by the Great Violet Range that once was the border between the Arvonian and Lavandulan cultures, and due to the two different Auran and Andolian territories that together form the nation.
    The national cuisine features pasta as its main staple food, even though dishes with seafood and tropical vegetables are also well liked by residents. Each region has its own cuisine, and contributes certain aspects to the nation. Dishes with marine food are most common in the tropical north coast, in which paella is a regional dish featuring seafood and the rice coming from the farms in the southern part of the region. Pasta comes from the Terra Lastrila and the two Abrant regions, which make up most of the wheat production in the country, and then this staple food gets various sauces from different parts of the country. In the mountainous regions of the country, soups of various flavors are prepared so that its residents can face the coldest winter of all Giovanniland. Meanwhile, the southern Auran and northern Andolian coasts features a very diverse amount of dishes, often featuring tropical fruits such as bananas and papayas, as well as vegetables like cassava and sweet potato. Finally, the recent increase of immigration has also contributed to form an even more diverse Giovannilandian cuisine. The national drink is violet tea, made from the leaves of the national flower, but coffee is also liked by many residents, especially in Giovannia Magna and the mountainous regions.
         
    Left: Pasta with seafood, very common in Giovanniland. Right: Violet tea, one of the most common drinks nationally. Meanwhile, music in Giovanniland has a very long history. Possible instruments have been found in Lavandulan archaeological sites dating back to 3000 BF. whose music featured instruments like xylophones, claves, gongs, and bamboo flutes. Arvonian culture brought even more diversity to the island, such as the first Giovannilandian pianos, violins and lyres. Trade between the different Lavender Island states from the 5th century onwards made it possible for these instruments to be used beyond their original cultures, but it was only during the Giovannilandian Empire that composers gained greater national importance and were financed by the government. During that era, the Emperors supported creating a national musical style incorporating the various regional influences, which was named classical music. Emperor Fernando II's reign from 849 to 885 was the zenith of this style, during which known composers such as Anna Giova-Lavanda and Gillermo de Violetina created world-renowned operas and other musical pieces. Nowadays, musicians have developed styles that combines classical music from the Empire of Giovanniland's days with modern tunes, such as electronic music.
    The musical styles from the Abrantian lands in the south have also gained prominence after the fall of the Empire, and they are well known due to their use in the yearly Violet Carnival, which has influence from Violetism as well as popular culture. Besides this important cultural celebration whose dates are mobile but usually fall in late February or early March, other national holidays include the New Year (January 1st), when beautiful displays of fireworks can be seen throughout the country; Empire Day (January 16th), the day in which the Giovannilandian Empire was founded in 716 by the Giovanni the Great; Giovandolian Day (April 23rd), when in the year of 792 Fernando I's explorer fleet first landed in what is now the modern Andolian Territory; Revolution Day (June 15th), the day of the peaceful creation of the Kingdom of Giovanniland in 1095; Arvonian Day (August 29th), when in 22 AF the first settlers with Saint Markian ancestry came to Lavender Island and founded the Kingdom of Arvonia; Constitution Day (October 30th), the completion date of the Kingdom of Giovanniland's first constitution in 1098; and the Lavender Festival (December 25th until the New Year), celebrating the beautiful Lavender Island and the plant that gave its name.
    Cinema was only introduced in the nation in the late 13th century, after the Giovannilandian Industrial Revolution had already been consolidated. The earliest films were all produced by the state-owned Ministry of Media in around 1290, and most of them were themed on cultural practices of Giovanniland. The industry was soon open to the heavily taxed private enterprise, which created films about a variety of topics, such as everyday life, travel, nature, and love. The tax on films was later reduced after 1360, and this contributed to reduce the price of film tickets, therefore increasing the amount of people interested on seeing them. Nowadays, science fiction and documentary films are among the favorites of Giovannilandians. The nation counts with the yearly Porto Violeta International Film Festival, the biggest in the entire country, bringing thousands of people to vote on the best film and many film produces aspiring to win the coveted prize.
         
    Left: Carnival celebrations in Uryde. Right: The Porto Violeta International Film Festival. In regards to literature, the earliest records of written Lavandulan language date to 3750 BF, although in ancient times it was often limited to the higher classes—serving not only as a communication tool for city-states, but also as a way to describe historical peoples and events such as wars. This style of literature continued into the Lavandulan Empire era, the Medieval Age, and even well after the rise of the Giovannilandian Empire. In fact, one of the most iconic works of literature is the Epic of Giovanniland, written by Katia de Abreu-Floryn in the year of 876, which summarized the whole national history of several millennia in a single book. However, poetic literature also rose in prominence during that time, and some well known poets who lived during the Empire are still celebrated to the present day, for example Arabella Kadrines-Linhares, Miriam Oferyka and Anastasio Andolino. Meanwhile, Roberto Ratyan-Silva is the most well known author of the Kingdom era due to writing many accurate descriptions of the national environment, and also using the same theme for poetry works.
    In the field of visual arts, paintings have been created by Lavender Island peoples for millennia. Some of the earliest paintings were by 19th century BF Lavandulan painter Anairyde Giavenor, most of them about nature and Lavandulan conquests. After the Arvonians' arrival in the island, they produced many well preserved artworks, with various themes such as expeditions, wars with native peoples, and the Arvonian landscape. The Giovannilandian Renaissance occurred during the era of the Giovannilandian Empire, during which visual artists were financed by the government just like other forms of culture. Some well known artists from this period were Teodora Ivanova, Erasmo Ambrosio Nakamura, and Fabiano Merent-Yurral, which focused on describing life within the Empire, picturing the royal family and buildings, and painting about the Giovannilandian colonial expansion and life in the colonies. In modern times, technology has aided in creating more detailed artworks, and the industry remains generating a lot of revenue, especially due to the prominent artwork trade.
    Finally, Giovannilandian culture also has a lot of influence from sports. Football is the most popular sport in the nation, while other common field sports in Giovanniland are rugby and volleyball, the latter often being often played in the sandy beaches of the various coasts. The nation hosted the II Summer Esferiad of Quoriv and Kharventhin together with Blue Bubble, topping the medal table with 26 gold, 21 silver and 22 bronze for a total of 69 medals. Another important sport for the nation is chess, which is available in many schools as an option for those who are not very skilled in physical sports. The city of Sonserina is often considered to be the national chess capital since it hosts the yearly Giovannilandian Chess Championship. Notable chess grandmasters born in Giovanniland are Adalberto Allamand, Jurandir Deliaro, and the current national champion Gillermo Uryd-Amorim.
         
    Left: Arvonian Arena in Giovannia, the home stadium of the Giovannilandian National Football Team. Right: Photo of participants of the last Giovannilandian Chess Championship in Sonserina.
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    Chris reacted to Giovanniland in [Factbook] The Kingdom of Giovanniland (under maintenance)   
    Government
    Giovanniland is a parliamentary constitutional monarchy, with the King as ceremonial head of state and the Prime Minister as the head of government. King Giovanni I is the reigning monarch, ruling since 1403 ever since his father King Karlos II died. Elyse Anairyde Silva is the current Prime Minister since the 1423 general election. The nation has a tripartite division of the government into executive, legislative and judiciary branches, all of which are independent from each other. Members of the legislative branch are elected through voluntary voting, but executive judicial officials are not.
    Branches
    The executive branch of Giovanniland is formed by the Prime Minister at national level, Praetors at prefectural level, and Counts at county level. All of them can form their own cabinets composed of ministers that aid in the government, usually averaging 10 to 20 ministers. The judiciary branch is based on civil law, and its legal system is codified by the Constitution of Giovanniland, a set of laws that all other legislation and court decisions must follow. Region, prefecture and county-level divisions have their own courts in order to decide local legal cases, but those important to the nation as a whole are brought to the Korte Suprema. Furthermore, there are special courts to judge on matters such as elections and military affairs. Judges and other judicial officials are appointed after passing exams organized by the government.
    The national legislative branch is represented by the Parlamento. Proposals, amendments or repeals can be crafted by the Parlamento and need a simple majority to pass, except for any edit to the Constitution that needs a supermajority of two thirds. After that, the Prime Minister can sign the proposal into law or veto it, although a veto can be overruled by two thirds. The Parlamento is composed by 500 members elected representing a prefecture or prefecture-level city according to its population, ranging from 26 Giovannia representants to a single representant for the Sud-Garavand, Taresmino, Oframelo, Anavadora and Konifera prefectures.

    The Parties of Giovanniland on the Parlamento. The governing coalition has a majority 325 seats (PK: 72, PL: 133, PSV: 120) while the opposition retains the remaining 175 (PLD: 43, PR: 111, PV: 17, PP: 4).
    A history of all Parlamento elections can be found in this link.
    General elections happen when the Parlamento is dissolved, happening at most five years after the previous one, or earlier if the Prime Minister resigns, dies in office, or is subject to a successful vote of no confidence. The members of Parlamento immediately decide on a new Prime Minister after being elected, this individual is typically the leader of the political party or coalition of parties that holds the largest number of seats. Similar systems happen for the prefectures and counties, with legislatures called Kamara Praefektural and Kamara Munikipal respectively. They may enact laws of their own regarding matters not covered by higher levels, with the same approval process as the national level, as long as they do not contradict national law. 
    Giovannilandian politics feature six national-level political parties. The party with the most members in both houses is the Partido Sozial-Verdo, a left-wing party with strong environmental and social policies, which is also the current Prime Minister's party. This party forms a government coalition with the left-wing Partido Laboristo and far-left Partido Komunisto. Four parties form the opposition, namely the centrist Partido Liberal-Demokrato, center-right Partido Republikano, right-wing Partido Violetisto, and far-right Partido Patrioto. Other smaller and regional parties exist, but traditionally don't have much influence in the alliances within the Parlamento that have a say in governing the country. 
    Diplomacy
    Giovannilandian international relations are characterized by non-interventionism, international cooperation and peaceful settlement of conflicts. The nation's diplomacy is headed by the Minister of Foreign Affairs, currently Edgar Framberse, who is also a former Prime Minister. However, the Kongreso National may also advise the Minister on various matters and must also approve any kind of international treaty or change to foreign policy. The nation is friendly to most countries, except for authoritarian or dictatorial regimes. Giovanniland is a member of the Auran League, and thus maintains good economic relations with most Auran countries. Trade with other continents of Esferos is also common, especially Andolia due to the nation's Andolian Territory.
    Despite being a peaceful nation, Giovanniland also maintains a sizable military with a total of 550,937 personnel. Compulsory service is not required, therefore a large amount of money is spent on military technology to increase the nation's strength, with $33,759,533,326 total (2.4% of GDP) and GO$1,152 per capita. The current iteration of the Giovannilandian Army, Navy and Air Force were created in 1247 after passage of the Lexe de Sekuratia National. Since then, the military has not been involved in any conflict, instead participating of peacekeeping efforts and humanitarian missions abroad. However, the nation has sometimes supported certain factions in foreign civil wars, and occasionally sent funds, weapons and intelligence officers. The Giovannilandian Army has 187,615 enlisted personnel, while the Navy has 116,963 and the Air Force has 85,041. There are additionally 138,506 reserves, to be conscripted in the case of a foreign invasion or similar emergency.
  13. Like
    Chris reacted to Giovanniland in [Factbook] The Kingdom of Giovanniland (under maintenance)   
    History
    [history being updated]
  14. Like
    Chris reacted to Giovanniland in [Factbook] The Kingdom of Giovanniland (under maintenance)   
    Overview
    Motto:
    Common: Long live Giovanniland!
    Giovannese: Viva Giovanniterra!
    Location (green) in the Darkesian Sea:

    Capital and Largest City: Giovannia
    Official languages:
    Giovannese
    Lavandulan
    Common (foreign affairs and trade)
    Religion:
    78.31% Violetism
    20.56% Atheism
    1.13% others
    Demonym: Giovannilandian (Giovannese: Giovanniterrano/a)
    Government:
    King: Giovanni I
    Prime Minister: Elyse Anairyde Silva (Partido Laboristo)
    Legislature: Parlamento Federal
    Total area: 395,107 km² (152,552 sq mi)
    Population: 29,305,150
    Density: 74.2/km² (192.1/sq mi)
    GDP (PPP): $1,406,647,221,920
    GDP per capita: $48,000
    Currency: Golden Orbs (GO$)
    National Animal: Lavender macaw
    National Religion: Violetism
    Time Zone: IAT+0
    Drives on the: right
    Calling code: +2 64 (Aura), +3 64 (Andolia)
    Internet TLD: .gl
    Giovanniland (Giovannese: Giovanniterra), officially the Kingdom of Giovanniland (Giovannese: Regno de Giovanniterra), is a kingdom located in southern Aura and northern Andolia, the only transcontinental country of Esferos. The country occupies the central part of Lavender Island, located in the Darkesian Sea, and a territory in northern Andolia, together adding up to 395,107 square kilometers that are divided into various regions. The national capital and most populous city is Giovannia. A majority of the country's population of 29,305,150 is part of the Giovannese ethnic group and speaks the language of same name, although there are significant native ethnic minorities and immigrants from Aura and Andolia.
    [history being updated]
    Giovanniland's Auran Territory borders Blue Bubble to the west, Min-Su to the east, and the Darkesian Sea on the southwest and north. Meanwhile, its Andolian Territory borders Varanius to the west, Tupmonia to the south, Fhaengshia to the east, and the Darkesian Sea to the north. The nation is considered to be developed, with a national GDP of $1,406,647,221,920 led by Finances, Tourism and Technology, and a GDP per capita of $48,000 which is ranked highly among other nations in Esferos. Together with a national armed force composed of 550,937 personnel, these statistics turn Giovanniland into a major power. The country is a strong trade connection between the continents of Aura and Andolia and has trade treaties with several other nations. 
    Giovanniland is named after Emperor Giovanni, the first ruler of the Giovannian Empire that ruled from 716 until his death in 780. The way to refer to any citizen of Giovanniland is as a Giovannilandian, which should not be confused with the Giovannese ethnic group that composes the majority of Giovanniland's population. In ancient times, there was no specific name to what is now Giovanniland, but rather names for each independent kingdom and for the entire Lavender Island.
  15. Like
    Chris reacted to Varanius in Varanian Factbook (Very Much a WIP)   
    General
    Location: Northwest most corner of Andolia. 
    Official Language: Common
    Official Religion: None, but the plurality of Varanians of Violetist
    Demonyms: Varanian, Varanians
    Capital: Zygotia
     
    Government:
    The Varanian political scene is largely focused around its unicameral legislature, the Varanian Parliament, or VP. The VP has a grand total of 500 members proportioned according to population across the 7 districts(district map is a WIP). Prime Minister qualifiers are held by Parliament. Specifically, the VP holds a series of ranked elections until only 3 candidates remain, those 3 candidates are then voted on by the national populace. VP and PM elections take place every 3 years. 

    Freedom:
    In April 1204, Varanius declared independence from Giovanniland. For years prior, democratic furor had lead to the election of government officials who campaigned primarily on the promise that they would bring democracy to the lands once making up  northern Varanius before their colonization. The states now making up modern Varanius came together with a set of demands. The most import one being the removal of the Giovannilandian monarchy. Giovanniland, finding these terms unacceptable, denied the petition. Thus, Varanius decided it was time to declare its independence. Lead by Conus Varan (an ethnically Varanian name which later went on to inspire the name “Varanius”), the coalition fought primarily using underhanded naval tactics, disrupting communication between Lavender and Andolian Giovanniland. After such furor began to spread to certain areas of Andolian Giovanniland, the Giovanniland government granted northern Varanius their independence. After reuniting with its southern counterpart, Varanius was whole again. True, free, and with democracy at its core.
     
    Economy:
    The economy of Varanius is internationally a more mid-sized economy,made largely off the back of the Manufacturing industry. The computer parts industry also contributes quite a bit, as well as the fishing and maritime industries, which are extremely popular in the islands and along the coast. This coastal area is also of course where most trade takes place, and includes numerous ports, including in the capital: Zygotia. Meanwhile the aforementioned manufacturing industry usually takes place large in the more urban and industrialized areas of the mainland. Not to mention the exptic flavors and fruits gathered in the northern forests, the most rural part. Varanius views itself as a sort of “link” between West Andolia, the Alcheran Sea, and the Darkesian Sea, and attempts to take a fair amount of advantage of this in continental trade. 
     
    Culture: 
    Culturally speaking, Varanius in many ways identifies equally with the Darkesian Sea as it does with Andolia. It’s capital for example, is located in the coastal city of Zygotia, due to the cultural significance of the maritime city more than population and industrialization, which would suggest a capital further inland. Many in the more inland areas raise concerns regarding perceived elitism within the coastal areas, and this tends to cause some amount of tension between the two. This is again not to mention the tension felt between these groups and the rural forests, who often find themselves underfunded in infrastructure and administrative services. 
     
    Politics:
    The Varanian political arena is largely dominated by the New Democrats. The large, interventionist, more status quo centered government. It’s main selling point is the continuous advancement of true democracy throughout the world. The exact description of “true democracy” being iffy to non-existent, but largely represents the idea of Varanian styled social democracy. 
     
    Welfare: 
    Varanius prides itself on its extremely well-developed welfare system. The Varanian welfare system largely works to ensure that the poorer members of society are able to participate in everyday life and democratic systems. However, it also serves to promote careers the Varanian government has found to be worthy (tax benefits and increases in government funding have been offered to those in STEM careers for example).
     
    Military: 
    The Varanian military is adiverse, though navally focused force. The Varanian Assembled Republican Army (VARA) receives  $4,642,000,000 in funding, or 25.0% of Varanius' total military spending. The VARA is approximately comprised of 26,000 active enlisted, and 17,000 reserves, though the government rarely discloses exact numbers. The Varanian Republican Maritime Forces (VRMF) receives  $6,034,600,000, or 32.5% of the Varanian defense budget. The Varanian Republican Celesital Forces ( VRCF) receives  $4,883,384,000, or 26.3%. The  Varanian Agents of Democracy (VAD), the special forces arm of the Varanian Defense Ministry, recieves about  $612,744,000 or  3.3% of the budget. The  Varanian Internal Managerial Operators (VIMO), the National Guard-esque arm, receives about $594,176,000.
     
    Diplomacy:
    Varanius prides itself on being the Andolia and Darkesian purveyor of true democracy. However, it’s relations with Giovanniland are unfriendly, but not quite outright hostile. Possibly due to leftover cultural differences from the Giovanni occupation of Varanius those centuries ago. Relations with Fhaengshia, however, are unusually positive given the undemocratic nature of the nation. Despite this, Varanius and Fhaengshia have maintained a mutual defence pact since 1362.
     
    True Democracy: 
    And finally for the big term itself! In Varanian eyes, true democracy is the term for a parliamentary democracy, with no monarchical influence, dedicated to providing equal representation to every citizen. A unicameral legislature, and various social and economic policies ensuring every citizen has equal rights, and equal ability to participate in society. This includes a strong welfare state, and free healthcare. To Varanians, this represents the best a society can be. Kind, egalitarian, and Democratic. While many politicians don’t shy away from misusing the term for foreign goals, it largely serves as a buzzword for whether or not Varanius likes said thing.
  16. Like
    Chris got a reaction from Giovanniland in [WIP] Hanita Gracse Factbook   
    New Flag Adoption
    The new flag historically belonged to the revolutionaries after the nation's military collapsed, but was made predating it, in 1379. It was adopted by an 88% majority of the population at that time.
    Blue is but a national color without much meaning or any given context, red means the blood of revolutionaries. The white stand for peace and prosperity. The black represents the people, not any ethno-racial group in particular, but the entirety of the nation's peoples. 
     
  17. Like
    Chris got a reaction from Qostaoyae in [WIP] Hanita Gracse Factbook   
    New Flag Adoption
    The new flag historically belonged to the revolutionaries after the nation's military collapsed, but was made predating it, in 1379. It was adopted by an 88% majority of the population at that time.
    Blue is but a national color without much meaning or any given context, red means the blood of revolutionaries. The white stand for peace and prosperity. The black represents the people, not any ethno-racial group in particular, but the entirety of the nation's peoples. 
     
  18. Like
    Chris got a reaction from Zoran in [WIP] Hanita Gracse Factbook   
    New Flag Adoption
    The new flag historically belonged to the revolutionaries after the nation's military collapsed, but was made predating it, in 1379. It was adopted by an 88% majority of the population at that time.
    Blue is but a national color without much meaning or any given context, red means the blood of revolutionaries. The white stand for peace and prosperity. The black represents the people, not any ethno-racial group in particular, but the entirety of the nation's peoples. 
     
  19. Like
    Chris got a reaction from Larxia in [WIP] Hanita Gracse Factbook   
    New Flag Adoption
    The new flag historically belonged to the revolutionaries after the nation's military collapsed, but was made predating it, in 1379. It was adopted by an 88% majority of the population at that time.
    Blue is but a national color without much meaning or any given context, red means the blood of revolutionaries. The white stand for peace and prosperity. The black represents the people, not any ethno-racial group in particular, but the entirety of the nation's peoples. 
     
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    Chris reacted to Arifiyyah in The Sultanate of Arifiyyah   
    POLITICS
    HISTORY :
    Parliament of Arifiyyah 
     In early foundation of Arifiyyah,all the power to chose ministers was under the Sultan himself. In 1359 under Sultan Nazhim Shah, the second Sultan Arifiyyah ascended the throne, introduced the elected parliamentary system where 222 member of parliaments were elected by the people,and become the helpers for Sultan administration matters,no parties that time. After that,many groups of public figures formed their own political party,after some groups of parliament members have different thoughts and ideologies. Since then, the people have agreed to fight for their respective political ideologies and form several political parties. Each took part in the first General Election. The National People’s Coalition, a conservative political coalition comprised of the United People Of Arifiyyah, the Arifiyyah Democratic Association and the Arifiyyah Islamic Party had won a landslide victory at the time. While the People's Justice Alliance, the central political alliance consisting of the Democratic Action Party and the Liberal Union Party is not won many seats.
     
    The Head of State is the Sultan and Chief Minister is the Head of government and the 2nd highest authority which helps Sultan in Administration matters. The government and opposition will debate and brainstorming plan for the Sultan to lead the country.
    State Legislative Assembly 
    At the end of Sultan Arifiyyah 1 reign, His Majesty introduced a state administration system where several village heads in the state would be elected by village heads in other states to become the governor in the state. However, Sultan Nazhim Shah, the second Arifiyyah sultan, changed the system due to several corruption crimes among village heads and injustice. He introduced the State Legislative Assembly in each state. Governor as the head of every eight states in Arifiyyah elected by people.
     
    Parliament of Arifiyyah 
    There are 60 seats in the Senate headed by the Sultan himself and 222 seats in the Chamber of the People headed by the Speaker appointed by the Sultan


    Pictures of members of the House of Representatives
     
    Political party or component that win the most seats in parliament will form the government with the Sultan and will be appointed as the Council of National Administration
     
    MAJLIS PENTADBIRAN NEGARA/COUNCIL OF NATIONAL ADMINISTRATION
    The Sultan will appoint in minimum of 12 members of Council of National Administration with the advise of Royal Advisor. This council will work as the government and managing the country
     
    Opposition
    Political Parties or Components that does not gain a majority in parliament will together form the opposition block as a check and balance to the government in Dewan Rakyat. The Sultan will appoint in minimum of 1/3 of Government side in Council of National Administration to become the opposition
    List of state governments
    PRK: Perikatan Rakyat Kebangsaan (National People's Coalition) 
    PJA: Pakatan Keadilan Rakyat(People's Justice Alliance)
    Medina Arif: PRK
    Banda Baharu: PRK
    Medina Fekir:PRK
    Sultani:PJA
    Kuala Bukit:PRK
    Permata Pantai: PJA
    Kota Tarkol: PRK
    Kampong Besar: PRK
    Medina Jabal: PJA
     
    Political Party and Coalition 
    NATIONAL PEOPLE'S COALITION (Perikatan Rakyat Kebangsaan)
    Chairman: Tan Sri Rais Zuhdi
    History: Formed in 1365,PRK become the oldest coalition in Arifiyyah Political history. The cooperation between UANO and PAS at first,then ADA join the PRK in 1372.
     
    Ideologies: Nationalism,Social democracy, progressivism,Anti-corruption,islamism
    Youth Wing: NPC Muda
    Women's wing: Wanita NPC
    Anthem: Untuk Negara
     
     
    United Arifian National Organisation(Pertubuhan Kebangsaan Arifian Bersatu)
    -President:Tan Sri Rais Zuhdi (Chief minister)
    History: Founded in 1358 by Tun Razak Najib,the 1st Prime Minister of Arifiyyah. The oldest and biggest party in Arifiyyah. The game changer for Arifiyyah's economy and development. 
    Ideologies: Nationalism,Centre-right policies,Social Democracy, Anti-corruption
    Youth Wing: Pemuda UANO 
    Women's wing: Wanita UANO
    Anthem: UANO terus Mara
     
    Arifiyyah Democratic Association (Persatuan Demokratik Arifiyyah)
    -President: Albert Johnston
    History: Founded in 1370 by Tun Lee Kuan Wey. Represent the voice of democracy.
    Ideologies:Social democracy,democraticism,populism, progressivism 
     
     
    Arifiyyah Islamic Party (Parti Islam Arifiyyah)
    -President: Tuan Guru Haji Adam Yahya
    History: 2nd oldest party in the country. Founded in 1359 by group of Islamic scholar that believe Arifiyyah must be led by the Islam way since it is the national religion.
    Ideologies: Islamism,Nationalism
     
    __________________________________
     
    PEOPLE'S JUSTICE ALLIANCE
    National Trust Party(Parti Amanah Rakyat)
    President:Syed Sigaraga(opposition leader)
    History: Founded in 1361 by Ibrahim bin Anwar. He brought the agenda of socialism after back from overseas studying politics. 
    Ideologies: socialism, secularism 
    Arifiyyah Liberal Party(Parti Liberal Arifiyyah)
    -President: Barack Trump 
    History: Founded in 1365 by Dato Wira Syed Al-Attas,becomes the voice of liberalists in the country.
    ideologies: liberalism, secularism
     
    GOVERNMENT OF ARIFIYYAH
    King: Sultan Arif Nazhim Shah
    Chief Minister: Tan sri Rais Zuhdi
    Minister of Defence: Dato' Ilham Mustaqim
    Minister of Financial: Danial Mukhriz 
    Minister of Foreign Affairs: Lee Jian Ying
    Minister of Home Affairs: Tan Sri Rais Zuhdi
    Minister of Education and Youth: Dato Seri Muhammad Hamizan
    Minister of Justice: Tuan Guru Amar Khalid
     
    UANO: United Arifian National Organisation
    PIA: Arifiyyah Islamic Party
    ADA: Arifiyyah Democratic Association
  21. Like
    Chris reacted to Arifiyyah in The Sultanate of Arifiyyah   
    ETYMOLOGY 
    The name Arifiyyah is taken from the founder of the Sultanate of Arifiyyah, Sultan Arif I. The name Arifiyyah was inspired by the names of a few kingdoms irl such as the Abbasid(Abbasiyyah in Arabic spell)sultanate, the Ottomans(Uthmaniyyah in Arabic spell),Ayyubid(Ayubiyyah in Arabic spell)and others.
  22. Like
    Chris got a reaction from Arifiyyah in [WIP] Hanita Gracse Factbook   
    New Flag Adoption
    The new flag historically belonged to the revolutionaries after the nation's military collapsed, but was made predating it, in 1379. It was adopted by an 88% majority of the population at that time.
    Blue is but a national color without much meaning or any given context, red means the blood of revolutionaries. The white stand for peace and prosperity. The black represents the people, not any ethno-racial group in particular, but the entirety of the nation's peoples. 
     
  23. Like
    Chris got a reaction from Arifiyyah in [WIP] Hanita Gracse Factbook   
  24. Like
    Chris reacted to Federation of Inner Ryxtylopia in [Factbook] The Federation of Ryxtylopia (Still a W.I.P)   
    The Federation of Ryxtylopia
    La Fidiraxión di Ryxtylopia

     

     
    Flag
     

    War Flag
     

    Presidential Standard
     

    Naval Jack
     

    Coat of Arms

     
    Overview
     
    Official Long Name: The Federation of Ryxtylopia
    Unofficial Long: The Ryxtylopian Federation
    Official Short: Ryxtylopia
     
    Goverment Type: Federal Constitutional Republic
                                      (De-Facto an Oligarchy)
     
    Motto: “Lybirtad, Uinyión, Fortaleza!”
                “Liberty, Union, Strength!” 
     
    Location: Northern Part of Aura
     
    Capital (and Largest City): Ryxenia, population; 3,156,756 people.
     
    Official Languages:
    Ryxtylopian
    Tsalaaní
    Pestalpani
    Yilaaní
    Palmañí
    Pistalchaco
    Xalatvacho
    +Several Other Native Languages.
     
    Denonyms: Ryxtylopian(s)
     
    Ethnic Groups:
    Ryxtylopian
    Tsaalaní
    Pestalpan
    Yilaani
    Palmancas
    Pistalchacá
    Xaltavachan
    Etc.
     
    National Animal: Yixivian Lark
     
    Time Zone: IAT-1
     
    Drives on the: Right
     
    Calling Code: +118
     
    TLD: .ry
     
    Goverment:
    President: Edyuardó Etsañó
    VP: Erniisto Ma'cha Tórryes
    Chief of National Security: Painchó Nico
    Minister of Foreign Affairs: Ricairdo Tyxas
     
    Area: 298,987 km² (115,439 sq mi)
     
    Population: 22,671,810
     
    GDP (PPP): $258,708,019,287
     
    GDP per capita: $11,411
     
    Currency: Ryxtylopian Ryx [RRY]
     
    Conversion Rate: 1$ = 11 RRY
     
    Ryxtylopia (Officially the Federation of Ryxtylopia) is a country located on the northern-most part of the Auran continent, as well as holding some islands further north and off the coast, it has 2 land borders with Bilyad and Dilber in the South-West and South Respectivley, as well as sharing a maritime border with Ageros to the north, west of Ryxtylopia you have the Mille Mer and eventually Polaris, while to the east you find the Timeworn Sea and eventually Doll Guldur.
     

     
    Geography
    Ryxtylopia is divided into several regions, but its main geographic features are the divide between the semi arid and arid regions from the more temperate regions by the Ryxavinas mountains that go through the centre of the country, and of course, the channel between the mainland and the islands of Pinichaca and Tirilpa.
    The Western portion of the country is mostly semi-arid forests, woodlands and scrub, with the most southern points of the country being mostly semi-arid desert and shrub.
    The Eastern portion of the country is more temperate, with temperate forests and some grasslands in the south-east, this climate also applies to the two main islands north of the mainland: Pinichaca and Tirilpa respectively.
    In terms of international borders Ryxtylopia counts with 2 land borders and 1 sea border, in the south, Ryxtylopia borders Dilber and Bilyad, the latter probably being Ryxtylopia’s most guarded border, due to Bilyad being an unstable nation Ryxtylopia faces a lot of refugees crossing the border.
    While north of Tirilpa (island) Ryxtylopia has a maritime border with Ageros, along the small islands in the middle of the channel.
     

    Topographic Map
     

    Biomes Map
     

     
    Administration and Internal Divisions
     
    Ryxtylopia is composed of 3* Types of Subdivision: States, Districts and Municipalities each administering a piece of land at smaller levels.
     
    Ryxtylopia has:
    10 States
    72* Districts
    454 Municipalities
    1 Administrative District.

     
    STATES
    Each state has their own legislative and judicial systems (despite this in legislative terms, most of the time, laws made at the national level are considered before state laws) as well as this, states have representation proportional to their population at the national level.
    States also elect their own governors who serve for 4 years, and after this state elections happen where the seats at the state legislature will be spread proportionally-ish depending on the % of the vote each party gets.
     
    DISTRICTS*
    Districts don’t have legislatures, rather they are formed from councils composed from people of the different municipalities of each District, which can then make petitions or suggestions to their state governments.
    Each District council will elect one of their members as their representative at the state level, since while the State legislature is composed from people who live in all the state, District councils are only composed of locals, therefore, the idea behind electing someone to represent them is to make sure their voice is heard at the state level, but this system has been proven to be flawed at best.
     
    MUNICIPALITIES
    Municipalities don’t have legislatures, they’re very similar to districts, only that it's more of at a local level, not regional, and they have more influence over their District council, than the Districts have over the state legislature.
    Also unlike districts, municipalities do elect a head, that is similar to the governor of a state but at a local level, with this governor having a say in the District council, as the elected governor, as well as advisors are part of the District council.
     
    The D.A.F
    The D.A.F isn’t a state, being the seat government at the national level it has its own special status, it's still divided into municipalities, and pretty much acts like a state, since it holds Ryxenia, the largest city and capital of Ryxtylopia makes it giving it representation at the national level a MUST.
    The only differences between the D.A.F and other states are that the D.A.F doesn’t have its own state legislature, only local legislature, but recently, calls for the D.A.F to be stripped of its special status and be made into a new state have arisen in the past decade or so.
     
    THE STATES OF RYXTYLOPIA
    As said previously, Ryxtylopia has 10 States, in this section of the factbook, we’ll review each state, along with their population, demographic makeup, economy and some miscellaneous facts about each one.
     
    *GDP per Capita(s) rounded to 0
     

    Saxatí
     

    Location
     

    Flag
     
    Population: 1,792,100
     
    GDP: $36,141,280,700
     
    GDP per Capita: $20,167

    Yilanit
     

    Location
     

    Flag
     
    Population: 2,907,909
     
    GDP: $36,311,059,683
     
    GDP per Capita: $12,487

    Elaaní
     

    Location
     

    Flag
     
    Population: 1,029,445
     
    GDP: $9,021,026,535
     
    GDP per Capita: $8,763

    Carraizal
     

    Location
     

    Flag
     
    Population: 726,243
     
    GDP: $4,499,075,385
     
    GDP per Capita: $6,195

    Talaxachá
     

    Location
     

    Flag
     
    Population: 1,130,448
     
    GDP: $9,542,111,568
     
    GDP per Capita: $8,441

    Pestalpa
     

    Location
     

    Flag
     
    Population: 5,274,558
     
    GDP: $55,335,387,978
     
    GDP per Capita: $10,491

    7-Cantríxa
     

    Location
     

    Flag
     
    Population: 4,097,330
     
    GDP: $34,503,615,930
     
    GDP per Capita: $8,421

    Pinichaca
     

    Location
     

    Flag
     
    Population: 582,319
     
    GDP: $4,136,794,176
     
    GDP per Capita: $7,104

    Tirilpa Yste
     

    Location
     

    Flag
     
    Population: 894,174
     
    GDP: $7,499,437,338
     
    GDP per Capita: $8,387

    Tirilpa Nyste
     

    Location
     

    Flag
     
    Population: 1,056,724
     
    GDP: $10,307,285,896
     
    GDP per Capita: $9,754

    The D.A.F
    (Dystrito di Administraxion Fidieral)
    The Federal District of Administration
     

    Location
     

    Flag
     
    Population: 3,180,560
     
    GDP: $37,843,872,978
     
    GDP per Capita: $16,164

     
    Branches of Goverment
     
    EXECUTIVE BRANCH
    The man (or woman) responsible for leading Ryxtylopia is none other than whoever’s in charge of the office of the presidency, who must use his powers to enforce the laws of the Ryxtylopian Constitution through the country.
    The president of the Ryxtylopian Federation is elected by popular vote every 5 years, without the possibility of re-election, campaigning for the presidency of Ryxtylopia take place between January all the way to the election, which takes place between April and May, the winner would then be sworn in on the last day of May of the said year, a tradition born after the fall of the Ryxtylopian dictatorship in the 1390’s when it became tradition for the New President to be Sworn in the last day of May, May for most Ryxtylopians being a “Patriotic Month” as Ryxtylopia’s National day is May 15th, and several other national holidays are in May (such as “Flag day”; May 17th, and “Army day”; May 19th).
    Historically, the president's power in Ryxtylopia has always been either questionable or absolute, despite this in the modern day, the president has a substantial amount of power.
    The president of the Ryxtylopian Federation is the “Supreme Commander'' of the Ryxtylopian Armed Forces, and the president can also enact several powers to exert influence over the country. A lot of these measures bypass the lower house of congress, which HAS caused trouble in recent years, many feeling that the president’s power is excessive, and Ryxtylopia is entering another “Authoritarian” period in its history.
     
    LEGISLATIVE BRANCH
    The Ryxtylopian legislative system (congress) or known as the National Assembly has 2 chambers, the lower house  has 620 Seats while the upper house has 220 Seats.
    The lower house, called the Chamber of Representatives (Camirá di Repristantes.) as said previously has 620 seats, and all are elected by popular vote during national elections, with each political party getting a number of seats proportional(ish) to the percentage of votes they got in the election.
    The upper house, called the Federal Chamber (Camirá Fiederai) has 220 seats, these represent the states, with each state having seats proportional to their population, this also counts the F.A.D, and these seats are determined by state elections. 
    For the passing of laws, bills, provisions, etc. Each house has its own requirement to pass, the Chamber of Representatives only needs a simple majority (51%) to pass, while the National Assembly needs a Supermajority of 60% for proposals to pass.
    This is how normal legislative sessions work in Ryxtylopia, however during a state of emergency, or any exception to constitutional order, the president has the power to lower the amount required to pass a change to a minority in both houses. (30% in the Chamber of Representatives and 35% in the National Assembly).
     
    JUDICIAL BRANCH
    Ryxtylopia’s Judicial system is conformed by several levels with the Supreme Court at the top, and rural courts at the bottom.
    Most disputes and affairs would be handled by metropolitan or urban courts, which are right above the so-called rural courts in Ryxtylopian, rural courts being based in sparsely populated segments of the country, while urban and metropolitan courts are located in cities.
    After the urban and metropolitan courts come the district courts, which can oversee or take on cases which the courts below it cannot. If cases rise in importance most will end up at the district courts, rarely any cases are brung to the “Regional courts” the next level on this scale.
    Finally we have state courts and (The) Supreme Court of Justice, the highest court of Ryxtylopia, which is only composed of 14 magistrates, picked by a committee appointed by congress.
     
     
     
     
  25. Like
    Chris reacted to Giovanniland in [Factbook] The Kingdom of Giovanniland (under maintenance)   
    Infrastructure
    Due to the Giovannilandian policies of social democracy and welfare state, 48.2% of the national GDP goes to government spending, adding up to a total of $678,003,960,965, or $23,136 per capita. Most of this money goes to infrastructure, including science, technology, transport, energy, health and education. Technological and scientific research is carried in the various universities in the country, with special units on the eight prefecture-level cities, the country's most advanced technological hubs. Furthermore, Giovannilandian high schools feature a special project called "idea incubator", in which dedicated students can start working on scientifical projects from an early age, and then contribute their ideas to the nation with the help of government subsidies once they are older. Nearly all of the Giovannilandian population has access to the internet, a fact supported by the high amount of internet and telephone towers across the country. Broadband is only inaccessible on a few isolated places, such as deep into the Garavandian rainforest or into the desolate mountains, and elsewhere Giovannilandians have a generally good connection.
    In the topic of transport, Giovanniland has a strong and well connected network of railroads, highways, waterways, harbors, airports, and more. The highway system is divided into national roads, which receive an abbreviation with the two-letter code GL followed by a number; and provincial roads, whose abbreviations are similar but feature the two-letter code of the prefecture instead. In the year of 1315 a very important project in the history of Giovannilandian highways was completed, with north-south highways in both the Auran and Andolian territories. Twenty years later, all of the prefecture and county-level cities were linked to either main highway to allow better integration of people into the modern world, and all cities with more than 5,000 inhabitants were integrated by 1360. The construction of railways soon followed suit, in order to better transport goods in and out of the country, and today they have a similar integration rate that of the highway system. However, some places are still inaccessible by these conventional transport methods, like in the Garavand rainforest due to environmental regulations.
    Furthermore, Giovanniland also has a network of harbors and airports for both internal and external transport. The busiest port of Giovanniland is Porto Violeta, intended for trade with any continent, however there are also continent-specific ports such as Uryde in the north for trading with Auran countries, and Andoliaville in the south for trading with Andolian countries, and smaller ports that have a more internal use rather than for external trade. The country has one international airport for each prefecture-level city, national airports on all county-level cities, and smaller provincial airports in other cities. By number of passengers per year, the five busiest Giovannilandian airports are the Emperor Giovanni the Great International Airport in Giovannia (24 million passengers per year), the Violet International Airport in Uryde (15m), the Emperor Fernando International Airport in Andoliaville (9m), the Neuryn Caetano International Airport in Porto Violeta (5m), and the Giovandolian International Airport in Gioville (3m).
         
    Left: A highway near the city of Sonserina. Right: The Lavandula Airport of Quoriv. Energy in Giovanniland majorly generated by renewable sources, such as hydroelectricity (55%), solar power (21%) and wind power (10%), and managed by the government's Ministry of Energy, who owns state companies that provide energy for all inhabitants for a small cost. The two Abrantian regions is the main site for the wind and solar energy generation due to the favorable tropical savanna climate that features a lot of solar irradiation and strong winds, while hydroelectricity is generated out of various rivers throughout the country. However, the ruling coalition has created a goal of phasing out hydroelectricity as the main contributor by 1450 due to its environmental disadvantages—such as loss of arable land, population displacement, and disruption of ecosystems—to which possible replacements are offshore wind farms near the Giovannilandian coasts.
    Meanwhile, universal healthcare is provided to every resident of Giovanniland, and the government has a near monopoly on health services. Ever since 1380, the health infrastructure includes at least five Basic Health Units and one major hospital with advanced technology per county. The biggest hospitals are located in the county-level cities, with an even higher concentration on the prefecture level-cities and the most populous prefectures. Nowadays, the national healthcare has also adopted nationwide electronic health records that both patients and doctors can access, and also a government app for mobile phones, so that patients can quickly schedule appointments. University hospitals are common, as it is fundamental that medical students have practice in order to graduate and become full workers for the healthcare system. Due to this advanced system, Giovanniland has a low infant mortality rate and high life expectancy.
    Finally, education is also very important for Giovannilandian social policy. Just like the healthcare system, schools and universities are mostly state-owned, and national law mandates that county-level educational infrastructure must include at least five schools that provide classes from preschool to highschool levels, as well as one college and one university, for each county. The law also states that the full education until the end of high school is compulsory. According to the latest national census, around 1,446,283 children aged 1-5 are enrolled in kindergarten, 2,202,294 children aged 6-13 are in primary school, and another 1,676,373 teenagers aged 14-18 are in secondary school. Furthermore, over a million students are enrolled in various universities throughout the nation.
    The students of most Giovannilandian schools have the freedom to choose their own school subjects in order to line up with what they wish to do in the future. Furthermore, they also have the option to do cultural exchanges abroad once they are 15 years old. High school and college are very competitive in the country, as students give their best to achieve better job opportunities, a claim supported by recent surveys showing that Giovannilandian students have grades above the international average on most subjects. Therefore, the country has an overall high reputation for student happiness and school procedures in Esferos, and also a high amount of bachelor's, master's and doctor's degrees.
         
    Left: Wind farms in the prefecture of Abranterra. Right: The outside of a modern high school and college in Porto Violeta.
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