Westwind Posted September 10, 2013 Share Posted September 10, 2013 I was reviewing our existing ingame Embassies and I found two that I felt it's time to close due to inactivity in those regions: Good Guy AllianceThe Isles of Liberty If there are any concerns, or reasons that anyone feels these should not be closed, now is the time to speak up. Link to comment Share on other sites More sharing options...
Intelligent Holograms Posted September 10, 2013 Share Posted September 10, 2013 I have no comments regarding those above, it is probably time that some of the inactive embassies were closed. I have a question, though, where do you stand, AGP, on the embassies that were opened as a result of the NSR? Link to comment Share on other sites More sharing options...
punkdaddy Posted September 10, 2013 Share Posted September 10, 2013 Yes, GGA was a member of the NSR. Below is the last list of former NSR regions as I had it. I do think that the NSR is defunct and so we're not under an obligation to keep those in-game embassies. IMO. The Allied Republics Asgardia, Successor of AsgardAtrigeas Continental UnionEmpires of EarthThe Empire of WinGlobal PowersGood Guy AllianceThe Great Kingdom of PrussiaMei Li De Dao QunMinecraftiaThe New Hetalia OrderOne Big IslandRegion INCSkyrimThe West PacificThe Union of Nations Against Fascism Link to comment Share on other sites More sharing options...
Westwind Posted September 10, 2013 Author Share Posted September 10, 2013 I think PD put it well, I don't consider us under any obligation to the NSR members since the organization is closed. However, if they are active, I don't see any reason to close them either. I've maintained a fairly liberal ingame Embassy polilcy, especially in comparison to other Feeders. Yy's policy was essentially to accumulate a large number of ingame Embassies to try to make TWP a hub. I don't think accepting alot of Embassies is sufficient to that goal without having the offsite ambassadorial resources to support it though. 99% of embassy requests I recieve are from single nation regions, and half of those have passwords on them. I just ignore those. If a region has a founder, maybe a delegate, ten or more nations that aren't obviously puppets, I take a closer look at what they are all about, and what other ingame embassies they've established might be. If I don't see any problems, and they are currently active, I'm likely to accept the embassy. Though I've been surprised how many I've had to reject just on the basis that they've established an embassy with a Nazi or white supremacist region. If a region takes the time to send me a telegram about exchanging embassies (which is unfortunately rare), I give them more of my attention, exchange tg's with them, and I'm more likely to accept, but the same basic standards I've mentioned still apply. Exceptions to those standards are regions that belong to active TWP members and/or friends. Link to comment Share on other sites More sharing options...
Westwind Posted September 16, 2013 Author Share Posted September 16, 2013 Thank you for your input. The Ingame Embassies are now being closed. Link to comment Share on other sites More sharing options...
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