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Westwind

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Everything posted by Westwind

  1. Thanks I've edited the first post to switch the FA/Embass Row and removed the separate Forum Games forum. Question: Is the order of the Catagories alright ? Perhaps Government should be above World Assembly ? Also....the naming of the catagories are open to alternatives if there are any preferences. (ie, instead of The West Pacific Cultural Center, perhaps "The Tweedy Center for the Arts in TWP" )
  2. I'd say it's time to return TWP to it's glory days of interregional influence and strength. The question becomes....what method or path to take to achieve that ? What principles or philosophy to base our path upon ?
  3. Do you think that having 'Department of the Interior' under Culture rather than under Government works okay ?
  4. *nods* Works for me. Hmmm.....*I tawt I taw a puddy tat*
  5. Interesting. I am not aware of them leaving NSR, so we are still allied by Treaty regardless of the ingame Embassy status.
  6. Are you meaning to have the Forum Game as a sub-forum of The ClubHouse, or simply host all the forum game in The ClubHouse...
  7. Then there's the other top secret forum where we carry out the real business of the region...... Oh wait, I wasn't suppose to mention that, eh ?
  8. Unlikely. Their attention span is too short.
  9. May even give the illusion of their being more of us than there are to the causual observer.
  10. Instead of separating into teams, the name used could depend upon what type of mission we're deploying on. The Warriors for a Liberation, the SOBs for a Raid, The Reapers for funeral missions.....
  11. Yeah, inverting the FA/Embassy configuration is fine with me. And we're officially The West Pacific Armed Forces, but I'm open to changing that. Perhaps the SOB's and The Company are separate platoons of the Army...
  12. Welcome to The West Pacific! At this time the region is governed by The Provisional Government of The West Pacific, as authorized by the Delegate. World Assembly Delegate: Wickedly Evil People The Guardians: Yy4u, All Good People, ROLHEATH, Punk Reloaded Note: The Guardians are appointed and serve at the leisure of the Delegate to protect the region and it's Delegacy from internal and external threats to the security of the region. CEO/Army Commander/Foreign Affairs Officer: Westwind (aka All Good People) TWP Army Field Commanders: God-Emperor, TAO, Vesica Foreign Affairs Deputy: God-Emperor Interior Affairs Officer: HELP WANTED Arbiter General : Vesica Cheif Justice : Prison Grove NationStates Republic House of Lords Punk Daddy Tweedy Westwind TWP Mayor Tweedy, Proprietor of The ClubHouse Current Ambassadors: Bhang Bhang Duc God-Emperor Westwind Libertarian Republics Intelligent Holograms Administration Team Winnipeg Eli TAO Westwind
  13. Take a look at the Forum layout thread, and see if the internal forums I suggested would work for ya. http://twp.nosync.org/forums/index.php?/topic/171-forum-layout/
  14. Works for me, thank ye. *tips hat*
  15. IMO, the forums will need some work in order to better accomodate an organized structure. Here is the current layout: I'd like your input on what you think would work well for our needs. In general, I think it should be limited to 4 or 5 catagories, and then keep it to no more than 5 root forums per category. Here's a proposal to give a starting point. Welcome to The West Pacific - Information and Introduction Center - General Discussion The West Pacific Cultural Center - Department of the Interior - The ClubHouse - Events - Role Play World Assembly - Office of the Delegate (protected) - World Assembly Affairs - World Assembly Resolutions and Proposals Government - Regional Assembly and Disassembly (legislature) - The West Pacific Armed Forces *The SOBs* - TWP Foreign Affairs -- Embassy Row - The Holy Ordo and Church of TWP (Judicial) Maintenance & Support - Information Releases - Technical Support
  16. *nods* Welcome to TWP. IH is quite right, jump in wherever your interest takes you. NS has the ingame side to it....what you can do with your nation....and it has the offsite side, which is overall a mix of government simulation, military gameplay, role play, debate, and everything else including the kitchen sink.
  17. I'll just mention what I've mentioned elsewhere. This: is in conflict with this... TWP does not need to be forced to provide an avenue of redress for AdSpamming Nazi's our delegate banjects.
  18. Yeah, purges have usually been for the purpose of banjecting as many nations as possible.... just high numbers which generally means a bunch of new minnows. Ivan's purge was as much to see how far his Influence would spend on banjections as it was about numbers (and making the delegacy safer for Moo-cows). And JAL....just banjects for the hell of it to see who he can upset. My banjections was a war of attrition with defenders invading TNP.
  19. *nods* That's true, it does get people involved and more likely to be active. It sometimes helps for the initial result to remain a framework, so the details become the early work for a new government....especially for a legislative branch. Prevents a quick fall into inactivity while the government gets organized and working towards the region's goals. It's also worth considering that a regional government needs to meet the size of the pools of available active players at any given point in time. A government with ten positions cannot succeed if only 5 people are active. And vice-versa, a 5 person government becomes a burden when 20 others want to particiapte too. We could have the Guardians take turns banjecting nations they each might want gone. They'll lose a bunch of Influence, leveling the playing field for others. Or wait....we could divide the Guardians into teams and have them battle for control of the Delegacy. Battle of the Guardians! Nah, I can't go for that, I'm the puny weakling Guardian, still only a Minnow. I'd be last picked to join a team, and first banjected. (unless I could recruit a high Influence non-Guardian to my own subversive third team.....) Anyway....yes, any assistance you'd like to contribute is welcome as far as I'm concerned.
  20. From an Intel point, yeah. But I still like to keep up on the news around NS in general. Too bad we don't have the news services that used to exist around NS. Maybe the next new features will include [violet]'s concept of being able to subscribe to nations's dispatches, which are currently only used for nation's factbooks. It could be a good way to distribute news around NS as an opt-in news system.
  21. *chuckles* I've been asking, but no one seems to notice. The FA Deputy though is a new thought. I'll drop ya a pm. Feux, I think that since Interior interests you, that's what you should do. We could use that more than I want an FA Deputy. Tell us what you want to do, and what you need in order to do it. We'll whip up a workorder to Winnie for whatever forum work is needed to make it happen. The rest is up to you We could have a contest to give you a new title.....or choose one yourself. Or take a risk and let me give you a title.
  22. *chuckles* Dark's point is just that a successful government is formed around basic goals/principles/ideas/purposes. An aimless government has no purpose and quickly goes inactive....unless you have a strong enough leader to hold it together (which just burns out the leader all that much faster). Government for the sake of government isn't going to last long. This is partially why the raider/defender gameplay is popular. Raiding regions, or defending them is a goal/purpose you can use to rally a region and it's government around very easily. When you get more creative with your goals/purposes, it gets more complicated and tends to require a slower pace of action. But they are more intellectually stimulating that the *yawn* raider/defender game. My....erm..... creative solutions..... to inactivity over the years have always started with purposeful goals. Sometimes nearly impossible goals. With the Crimson Order, I declared war against NS Admin/Mod inactivity. But you can't fight NS Admin/Mods now can you ? Perhaps, but the overall goal was a war on inactivity gamewide. I think it succeeded. The effort from planning to conclusion lasted roughly 8 months, and around the end of that time.... A number of stagnent regions and organizations became more active and NS Admin/Mods became responsive to the game again and started making new changes. In those days, you had to submit a request to the Mods if you wanted an old nation restored....and it was starting to take me weeks to get a Mod to respond. By the end of the Crimson era, there were no more delays and finally self-restoration of nations was added to NS. When I heard people say they'd like to see the Crimson Order back...... I'm honored, but really its purpose is no longer relevent to current gameplay. On the other hand, a New Crimson Order with a new purpose....that's doable. IF an active group of players can agree on working towards a purpose together. (The Crimson Order actually had three vastly different plans with three different alliances of players, and the one that was played out wasn't locked in until well after I was in the TNP Delegacy.) As for Influence......yeah, it would be better to start another thread on that one. Astarial's ideas to incorporate the ability for nations in a region to spend Influence to block passwords or other ideas are interesting. IMO, since Influence isn't going to go away, there needs to be a 'Yin' to the 'Yang' of Influence in order to better balance gameplay.
  23. Mostly, the Guardians have the 'power' invested in them by game mechanics through Influence. NS only works as a democracy via Endorsements, but even that is limited by the effects of Influence. (I despise Influence). Any GCR or Founderless region needs to incorporate the facts of game mechanics into their government form. TNP was a great example of a GCR that failed to accept the realities of game mechanics. They'd been disfunctional for years as a result. TP is a great example of a GCR that misused game mechanics.
  24. It's hard for me to comment on this thread.....it gives me too many thoughts to express at once I have been asking Yy to give me the authority to establish a government for months, and he won't make such an announcement. As Yy is focused ingame rather than offsite government, I suggested that he remain Delegate and Head of State, and appoint me Head of Government to get things going. My plan has been to essentially institute a charter/government from which interested TWP members are free to change and legislate, and provide opportunities for anyone that is interested in leading the various aspects of managing a GCR. Or, I'd be happy to re-instate TAO's framework Constitution, as it provides wide lattitude for fashioning the region in whatever manner the current leadership would like. IMO, it's the best Constitution we've had. I started drafting a new Charter a couple months ago. But was sidetracked as I had to represent TWP at the GCR Nazi summit in TP and the Telegram System summit in Balder.....try to help PD and Tweedy with NSR... as well as manage Foreign Affairs and the Military. I'm spread much too thin, and keep hoping for others to come along to help out. The military needs soldiers and commanders, Foreign Affairs has Ambassadors but could use more and I'd love to have a deputy to help me write updates and attend negotiations. We could use people to run events.....a Youtube Film Festival ? A Battle of the Bands ? A Spring Fling Ballroom Dance ? How about having the first Immigration Ministry in a GCR and start recruiting for ourselves ? The Guardians purpose is to protect the Delegacy. That's all. We are also here to help and advise the region in it's self-governance. But players have to participate and make something of the nearly blank slate that's been provided. Pointing fingers at the Guardians belies the inactivity of most ALL players in TWP regarding the offsite forum and government simulation. Activity on the forum requires more than just me posting and others posting quick replies....it got tiring replying to every thread to keep it looking somewhat active. And yet....that's what it takes sometimes. Over the years, there have been many periods where a few people are doing the work of simply keeping it alive until others start participating. Somewhere in this thread it was asked if a region so low in activity has recovered and the answer is 'yes'. It happens all the time. Activity waxes and wanes over time in all regions, GCR or UCR. Sometimes it takes drastic action.....and those that know me, know I'm no stranger to finding ways to force activity. *chuckles at Dark's mention of Neutral Territory* I mean.....five years later, and there are still people around NS that either want the return of my Crimson Order, or still hate me for it. (for reference: The Crimson Order fought against Admin/Mod inactivity, and I was TNP Delegate during that time. IMO, it was successful.) There is great opportunity available in TWP, just waiting to be realized.
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