TAO Posted March 17, 2013 Share Posted March 17, 2013 I am afraid I will be echoing Dark. After 9 years (really? 9 years) in TWP, I have been about everything and now RL has left me so little time. Just so you know ... technically, TAO is still the Prime Minister of TWP. Link to comment Share on other sites More sharing options...
Phanari Posted March 17, 2013 Share Posted March 17, 2013 We should have a hybrid system. Authoritarian Democracy if you will. No need to have the messy overly democratic process that, for example, TNP has. There should be an oligarchy that tends to FA and Security. With regards to internal affairs, I believe it should left in the hands of the people with oversight from the oligarchs. edit: Why give me the option to like my own post? Of course I like my post, I'm brilliant. Phanari 1 Link to comment Share on other sites More sharing options...
Westwind Posted March 18, 2013 Share Posted March 18, 2013 All of the Above was not an option. As I posted on the RMB: The Conglomerate Blueprint for a Democratic Anarco-Monarchy Oligarchiship government. The King-Delegate and his Guardian-Oligarch Entourage (advisors)The Elected Board of Commissioners (includes Departments of Regional Growth and Developement, Interregional Affairs, Regional Security, et al)The Legislative Anarchy of Regional Assembly and Disassembly (All TWP resident nations granted membership automatically)The Holy Novus Ordo Seclorum of The Church of The West Pacific (The Judiciary) Link to comment Share on other sites More sharing options...
Phanari Posted March 18, 2013 Share Posted March 18, 2013 If it wasn't an option, why let people vote for all of the above? Surely you should have restricted the poll to one option? I do, however, like your proposal. Link to comment Share on other sites More sharing options...
Yy4u Posted March 18, 2013 Share Posted March 18, 2013 That's because the poll was not started by All Good People, it was initiated by EliAGP refers to his game rmb posting earlier Link to comment Share on other sites More sharing options...
Westwind Posted March 18, 2013 Share Posted March 18, 2013 'Tis true. *nods* Basically, my proposal is a old tried and true design, upon which any theme can be hoisted. The Delegate could be The Pirate King of TWP.....or the Ceasar Delegate.... or Comrade Chairman....the legislative could be the Hall of Protectors of The Party Faithful, or The College of Senators, or whatever. Link to comment Share on other sites More sharing options...
Intelligent Holograms Posted March 18, 2013 Share Posted March 18, 2013 Sounds like a good idea, although, I don't like the Delegate being referred to as king. I do understand that this concept can be turned into whatever we want whilst maintaining its basic form which is a bonus. It still sounds like the guardians are being awarded far to much power and I believe that they should act much like the House of Lords in the British Parliamentary system as opposed to benevolent overlords. Link to comment Share on other sites More sharing options...
Westwind Posted March 18, 2013 Share Posted March 18, 2013 Mostly, the Guardians have the 'power' invested in them by game mechanics through Influence. NS only works as a democracy via Endorsements, but even that is limited by the effects of Influence. (I despise Influence). Any GCR or Founderless region needs to incorporate the facts of game mechanics into their government form. TNP was a great example of a GCR that failed to accept the realities of game mechanics. They'd been disfunctional for years as a result. TP is a great example of a GCR that misused game mechanics. Link to comment Share on other sites More sharing options...
Intelligent Holograms Posted March 18, 2013 Share Posted March 18, 2013 Game mechanics sounds like an interesting topic and one that I would enjoy learning about. Influence does seem like a strange concept, especially for GCR's. That in game influence does not have to translate into forum or governmental power though. Link to comment Share on other sites More sharing options...
Crazy Slots Posted March 18, 2013 Share Posted March 18, 2013 Hopefully they game's administrators will fix influence sooner rather than later. Link to comment Share on other sites More sharing options...
Darkesia Posted March 18, 2013 Share Posted March 18, 2013 What you need is a reason to have your government. Even if it's an invented reason that has more to do with culture and propaganda than any real reason. Previously the forum governments flourished because they were the point of organizing for self defense and diplomatic relations. For a variety of reasons we don't have time to get into, this is no longer the case. So your first challenge in building the government is to decide why you need one. What will be the culture of TWP? The style/form of government will follow easily once you decide why it exists. Link to comment Share on other sites More sharing options...
God-Emperor Posted March 19, 2013 Share Posted March 19, 2013 If a government emerges outta the current activity, it'll exist just for that, to maintain activity. Whether that is maintained best by military game play, interregional relations, or somethin' else will decide the direction of the government also. Link to comment Share on other sites More sharing options...
Darkesia Posted March 19, 2013 Share Posted March 19, 2013 Having a gov't simply to have activity is not enough. Link to comment Share on other sites More sharing options...
God-Emperor Posted March 19, 2013 Share Posted March 19, 2013 Your reasonin' just happens to exclude Westwind like proposals. Link to comment Share on other sites More sharing options...
Westwind Posted March 19, 2013 Share Posted March 19, 2013 *chuckles* Dark's point is just that a successful government is formed around basic goals/principles/ideas/purposes. An aimless government has no purpose and quickly goes inactive....unless you have a strong enough leader to hold it together (which just burns out the leader all that much faster). Government for the sake of government isn't going to last long. This is partially why the raider/defender gameplay is popular. Raiding regions, or defending them is a goal/purpose you can use to rally a region and it's government around very easily. When you get more creative with your goals/purposes, it gets more complicated and tends to require a slower pace of action. But they are more intellectually stimulating that the *yawn* raider/defender game. My....erm..... creative solutions..... to inactivity over the years have always started with purposeful goals. Sometimes nearly impossible goals. With the Crimson Order, I declared war against NS Admin/Mod inactivity. But you can't fight NS Admin/Mods now can you ? Perhaps, but the overall goal was a war on inactivity gamewide. I think it succeeded. The effort from planning to conclusion lasted roughly 8 months, and around the end of that time.... A number of stagnent regions and organizations became more active and NS Admin/Mods became responsive to the game again and started making new changes. In those days, you had to submit a request to the Mods if you wanted an old nation restored....and it was starting to take me weeks to get a Mod to respond. By the end of the Crimson era, there were no more delays and finally self-restoration of nations was added to NS. When I heard people say they'd like to see the Crimson Order back...... I'm honored, but really its purpose is no longer relevent to current gameplay. On the other hand, a New Crimson Order with a new purpose....that's doable. IF an active group of players can agree on working towards a purpose together. (The Crimson Order actually had three vastly different plans with three different alliances of players, and the one that was played out wasn't locked in until well after I was in the TNP Delegacy.) As for Influence......yeah, it would be better to start another thread on that one. Astarial's ideas to incorporate the ability for nations in a region to spend Influence to block passwords or other ideas are interesting. IMO, since Influence isn't going to go away, there needs to be a 'Yin' to the 'Yang' of Influence in order to better balance gameplay. Link to comment Share on other sites More sharing options...
Phanari Posted March 20, 2013 Share Posted March 20, 2013 So the question remains. What is our purpose? Link to comment Share on other sites More sharing options...
Intelligent Holograms Posted March 20, 2013 Share Posted March 20, 2013 A purpose will form as more people add to the conversation. For me, it is regional power. TWP has the potential to be enormous on the world stage; it has the people, the ideas, the community - so why isn't it? Link to comment Share on other sites More sharing options...
Tweedy Posted March 20, 2013 Share Posted March 20, 2013 A quick off-the-cuff statement of design (or design problem):- The purpose of this forum (game) is enjoyment, and to continue in that vein we have to get ever more members that stay and participate in activities that we offer them - and in what they can offer the forum; continual achievement and reaching set goals encourages activity and expansion. Next member's turn.... Link to comment Share on other sites More sharing options...
Westwind Posted March 20, 2013 Share Posted March 20, 2013 I'd say it's time to return TWP to it's glory days of interregional influence and strength. The question becomes....what method or path to take to achieve that ? What principles or philosophy to base our path upon ? Link to comment Share on other sites More sharing options...
Morpheus Posted March 20, 2013 Share Posted March 20, 2013 Monarchy. Link to comment Share on other sites More sharing options...
Westwind Posted March 20, 2013 Share Posted March 20, 2013 I am fond of Monarchy in NS. It tends to be stable, makes room for everyone that wants a part, and can pick a direction and purpose without taking months to debate. A Constitutional Monarchy with a democratic legislature. *disclaimer: I was King of Equilism and Crimson King of the Crimson Order/TNP once upon a time, so I am biased.* Link to comment Share on other sites More sharing options...
punkdaddy Posted March 20, 2013 Share Posted March 20, 2013 What about a system that incorporated all of the choices above? Go with me for a second...but let's say we have political parties who align themselves with a particular form of government. One monarchy, one anarchy, one democracy, and so on. Each of these groups would create "governmental documents". Periodically, the region would vote on which party to place in power based on their foundational documents aka governmental system. Once elected, the party's system would become the ruling system of the day, but only temporarily. In say 4-6 months new elections would occur amongst the parties and a new party would be selected. Yes, the ruling party could be elected again, but the other parties will have a chance to win their way to power. Thoughts? Link to comment Share on other sites More sharing options...
Intelligent Holograms Posted March 20, 2013 Share Posted March 20, 2013 Sounds interesting. the region would vote Forum or in-game? An what happens if the ruling party goes roque or if a dictatorship is elected? Link to comment Share on other sites More sharing options...
Tweedy Posted March 21, 2013 Share Posted March 21, 2013 As Mayor, I fit-in anywhere.....New York! New York! Sorry....daydreaming Link to comment Share on other sites More sharing options...
Darkesia Posted March 21, 2013 Share Posted March 21, 2013 How many people will be needed to actively support this system? At this point we don't have enough people to staff a single government, let alone set up 2, 3 , 4 or 5 alternates which all have documents written etc. Even in "the golden years" TWP had trouble staffing all of it's ministries with active nations. It's a nice idea, PD. I just don't see it as very realistic for TWP. Link to comment Share on other sites More sharing options...
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